Franchi SPAS-12 | |
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The Franchi SPAS-12 with stock folded and butt hook removed | |
Type | Combat shotgun |
Place of origin | Italy |
Service history | |
In service | 1979–present |
Used by | See Users |
Production history | |
Designer | Franchi |
Designed | 1979 |
Manufacturer | Franchi |
Produced | 1979–2000 |
No. built | 37,000 |
Variants |
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Specifications | |
Mass |
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Length |
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Barrel length |
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Cartridge | 12 gauge 23⁄4 inch shells only |
Action | Pump-action/gas-actuated |
Rate of fire | Semi-automatic or pump action |
Effective firing range | Dependent on ammunition used |
Feed system | Tube Extension 5+1, 6+1, 7+1 and 8+1 rounds, internal tube magazine |
Sights | Iron sight |
The Franchi SPAS-12 is a combat shotgun manufactured by Italian firearms company Franchi from 1979 to 2000. The SPAS-12 is a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. The SPAS-12 was sold to military and police users worldwide on the civilian market and has been featured in many movies, TV shows, and video games.
The appearance and intended purpose of the SPAS-12 initially led to its 'military' designation as a combat shotgun. The SPAS-12 was designed from the ground up as a rugged military shotgun, and it was named the Special Purpose Automatic Shotgun. In 1990, Franchi renamed the shotgun the Sporting Purpose Automatic Shotgun, which allowed continued sales to the United States as a limited-magazine-capacity, fixed-stock model until 1994. Following the United States Federal Assault Weapons Ban, imports of SPAS-12 shotguns to the United States were stopped. In September 2004 the ban expired, but Franchi had ended production of the SPAS-12 in 2000 to focus on the manufacturing of the SPAS-15 model. The SPAS-12's factory retail price in its final year was US$1500.00 averaged for its final sales outside the United States to non-restricted countries.[1]
- 3US market
Design[edit]
The SPAS-12 was designed to function primarily as a semi-automatic firearm, with the pump-action mode used to reliably fire low-pressure ammunition such as tear gas rounds or less-lethal bean bags. The firing mode is switched by depressing the button under the fore-grip and also sliding the fore-grip forwards or backwards until it clicks into position allowing the rotating sleeve to open or close the two gas ports.
The SPAS-12 has a magazine cut-off feature, which prevents loading a new round from the internal magazine when the gun is cycled. This lets the operator load a specialized round into the chamber without firing the whole magazine first. A unique feature of the SPAS-12 was the hook on folding-stock variants. This hook could be rotated in 90-degree increments, so it would fit under the user's forearm when the stock was extended. In theory, with the stock supported under the forearm, the gun can be fired with one hand; an example would be letting the user fire from a vehicle through the passenger-side window while driving.
SPAS-12 models feature two safeties: (i) a lever style or push button style safety, and (ii) a 'quick employment safety'. Lever safeties were recalled by Franchi and were replaced through the importer American Arms in the early 1990s.[a] There are two types of push-button safeties. The earliest version would release the hammer on safe up to 1/4in. of travel when the trigger was depressed; this would cause a lockup of the action that would require the user to re-lock the bolt assembly to the rear to reset the hammer and then reload the chamber. The later version installed a detent and machined hole in the trigger group frame to prevent an action lock; the detent would prevent the hammer from engaging when the trigger was depressed and would prevent an action lock from occurring. The quick employment safety, which is on the left side of the trigger guard, disconnects the trigger when put into safe mode. The quick employment safety can be disengaged with the trigger finger when ready to fire and is intended for competition or tactical use. A third safety type, a pistol grip safety similar to the later-developed SPAS-15, is known to have been developed by Franchi for the SPAS-12, however the pistol grip safety was not offered for sale to the general public.
Example of SPAS-12 pistol grip safety.
Franchi SPAS-12 shotgun showing use of stock-end hook as support to help aiming when firing with one hand
A B-Square rail mount for optics was available for a short time in the 1990s as an aftermarket accessory.
The barrel of the SPAS-12 was externally threaded to accept a variety of attachments. The barrel is cylinder bored and spreads a normal shot charge to about 900mm at 40 meters.
There are four different Magazine Extension Tubes manufactured for the SPAS 12:
- The 5-shell was designed for the 18' barrel.
- The 6-shell was designed for restriction on the standard 21.5' Sporting Purpose model.
- The 7-shell was designed for the 19 7/8in. Barrel.
- The 8-shell was designed for the 21.5 Special purpose model.
Many choke types original and aftermarket exist for the SPAS-12.[2] A 44mm grenade launcher used by France was used for explosive grenades capable of a range of 150 meters.[3] A factory shot diverter that spreads shot vertically or horizontally was originally included with earlier model SPAS-12's, There are many known reproduction diverters.[4]
SPAS-12, SAS-12 and LAW-12 Model Differences[edit]
Two of the most commonly found SPAS-12 variants: the folding-stock version (with an eight-round magazine extension) by F.I.E Corp and the fixed-stock version (with a six-round magazine extension) by American Arms Inc.
(Top) Fixed Stock 1990 Sporting Purpose SPAS-12L receiver. (Middle) A rare Choate made aftermarket AR-15 grip style skeleton stock on a 1987 SPAS-12L. (Bottom) Special Purpose Collector SPAS from 1982 with the folding stock and hook.
Franchi Barrel Length SPAS-12 21-1-2' Bbl VS 19-7-8' Bbl
Four different stock styles exist. The first version of the SPAS-12 manufactured with the wooden detachable stock with the standard grip. Models were later available with the folding metal stock with hook. A rare aftermarket Choate skeleton stock (Approx: 150-180 Choate stocks Manufactured for the shotgun)[5] with an AR15 style grip was available for a short time in the early 1990s. After the United States imposed import restrictions on the SPAS-12 in 1989, a version was released in 1990 with the synthetic hollow fixed stock and a six shell capacity to comply with federal regulations for sporting purposes.
Four different factory barrels manufactured for the SPAS-12.
- (Very Rare) 18-inch (46 cm) 'shorty' made for Law Enforcement/Military originally distributed mainly in France. This is the only known model to receive the pistol grip safety.[6]
- (Very Rare) 19-7/8 in. found scattered on a very few of the 1983 'AL' proofed SPAS-12 Shotguns. These were made for Law Enforcement/Military originally.
- (Common to the United Kingdom) 21-1/2' as a one piece barrel converted to a 24' UK legal barrel. This barrel adds with a 2.5-inch (6.4 cm) choke tube brazed or silver-soldered in place).[7]
- (Most Common) The standard 21-1/2' with sight blade muzzle ended on barrel for the special purpose model or the pushed back sight blade with brazed extension for the sporting purpose model.
The Franchi SPAS-12 came equipped with a non-adjustable circular aperture rear sight and a large, non-adjustable blade foresight integrated into the barrel. The LAW-12 was a semi-automatic only and the SAS-12 was a pump action only. These three 'sister' shotguns accepted all SPAS-12 components, notably trigger groups, barrel threaded attachments and stocks. The various magazine extension tubes of the LAW-12 and SAS-12 were never designed to be interchangeable with the SPAS-12 as this would cause issues with the gas selector switch moving from Auto to Pump action on the SPAS-12 model.[8] The extensions have been known to spin off the front of the SPAS-12 during cycling if the extension was not tapered for the SPAS-12 retaining pin.
The SPAS-12 collector shotguns are wanted for certain style features.
- The front sight blade is muzzle ended.
- The longer extension allowing eight shells in the tubular magazine.[8]
- The date code on the receiver is proofed 1989 or earlier with F.I.E. (Firearms Import and Export) Corporation as importer.[9]
- The barrel length is 21.5 or less and the less barrel length by factory is more sought after.
- Attached stock is the wooden detachable with grip and or the metal folding stock with hook.
The Pump Only Franchi SAS-12 could accept 3' shells but it did not have a bolt handle cut in the bolt body. The SPAS and LAW could only accept 23⁄4' shells. The SAS 12 has a barrel length of 21.5' an overall length of 41.5' a weight of 7 lbs. 4 oz. and a capacity of 8 rounds in the magazine + 1 in the chamber.
The Automatic Only Franchi LAW-12 Model was also restricted by importation in 1989 and banned in 1994 with the AWB. The LAW-12 has a barrel length of 21.5' a weight of 7 lbs. 4 oz. and a capacity of 8 rounds in the magazine + 1 in the chamber. The model was known to have imported with all stock styles used on the Franchi SPAS-12. The LAW-12 models were more common with police sales as an alternative to the more expensive SPAS-12 for departments throughout the United States. The LAW-12 model was notably lighter ' 1.35 lbs. ' than the SPAS-12 and still maintained the same tube capacity of 8+1 shells. Note Law-12 gas pistons were designed as two piece unlike the one piece design of the SPAS-12, they are not interchangeable. The LAW-12 was discontinued by Franchi shortly before the SPAS-12 discontinued in 2000.
US market[edit]
Importers[edit]
In the United States, there were two importers of SPAS-12 shotguns. Importation of the SPAS-12 into the United States began in 1982 and ended in 1989 under F.I.E. Corp. In 1989, F.I.E suffered from major losses of sales due to the president's importation ban, which was a reinterpretation of 18 U.S.C. 925(d)(3) that required firearms to have a 'sporting purpose' in order to be imported.
In 1990 American Arms incorporated purchased all remaining inventories of parts and SPAS-12 shotguns from the now bankrupt F.I.E Corp and began the re-importation of the Franchi SPAS-12 as the (Sporting Purpose Automatic Shotgun) under newly approved restrictions until 1994. The ATF allowed importation of a SPAS-12 variant from American Arms because its size, weight, bulk and modified configuration were such that it was particularly suitable for traditional shooting sports.[10]
The SPAS-12 was tested by the U.S. Coast Guard and showed promising results but again was not considered cost-effective for a contract over other available suppliers. The Assault Weapons Ban of September 1994 caused American Arms to stop the importation of the SPAS-12 with major losses of sales due to the legal restrictions invoked by the U.S. Assault Weapons Ban.[11]
Both importers placed numerous additional orders for the SPAS-12 that were never completely filled due to U.S. restrictions throughout importation. This was the reason for such few numbers of shotguns imported into the United States.[12]
Legal[edit]
A SPAS-12 Shotgun is not an NFA Registry item if it was imported/grandfathered into the United States between 1982-1994 bearing the import markings of F.I.E or American Arms.[b]
A SPAS-12 and LAW-12 shotgun factory stamped by a year after 1994 is considered an illegal import violating federal importation laws with penalties for possession in the U.S. The SPAS-12 would not include Importation Markings on the side of the receiver before 1982 and after 1994 by the U.S. importers Firearms Import and Export (F.I.E) or American Arms.
The 1994 federal 'Crime Bill', signed into law by President Clinton on Sept. 13, 1994, included the Violent Crime Control and Law Enforcement Act of 1994. That Act included provisions amending the Gun Control Act (GCA, 1968) to make it a federal crime for a private individual to possess or transfer (sell, give, etc.) an 'assault weapon' manufactured after that date. [18 U.S.C. 922(v)]. 'Assault weapons' manufactured on or before that date are 'grandfathered,' meaning that the law does not prohibit their possession or transfer. The law requires that 'assault weapons' manufactured after September 13, 1994 be stamped with their date of manufacture or serial number to identify with factory date of manufacturing.[13]
SPAS-12 and LAW-12 shotguns are listed illegal for possession in states that hold a 'military assault weapon style' law that identifies the shotguns by name on each states individual ban. The states may have had a registration timeline that would allow it to be grandfathered before each states individual ban. U.S. States and territories listed that ban the Franchi SPAS-12 and LAW-12 currently from future individual civilian possession. California,[14] Connecticut,[15] District of Columbia,[16] Maryland,[17] Massachusett,[18] New Jersey,[19] New York.[20]
Users[edit]
- Argentina: Used by Special Operations.
- Australia: Used by police forces.[citation needed]
- Austria: Used by EKO Cobra.[21]
- Bangladesh: Special Security Force.[22]
- Bahrain: Used by the Bahrain special forces.[citation needed]
- Cambodia[citation needed]
- Croatia: Used by Croatian Army.[citation needed]
- India: Special forces.[citation needed]
- Iraq: ISOF.[citation needed]
- Italy: Used by military and police.[citation needed]
- Indonesia: Komando Pasukan Katak (Kopaska) tactical group and Komando Pasukan Khusus (Kopassus) special-forces group.[23]
- Ireland: Used by the Army Ranger Wing.[24]
- Lebanon: Used by the Lebanese Armed Forces .
- Malaysia: National Special Operations Force.[25]
- Nepal: Nepal Mobile Police[26]
- Norway: Used by military[citation needed]
- Pakistan: Used by police and Military.[citation needed]
- Panama: Used by Special Forces.
- Philippines: Used by police.[citation needed]
- Thailand: Used by Royal Thai Army.
- Turkey: Turkish Gendarmerie.[27]
- United States: Used by police SWAT teams.[28]
See also[edit]
- Nepalese royal massacre, during which the SPAS-12 was among the array of firearms used to carry out the killings.[29]
Notes[edit]
- ^a The push-button cross bolt safety has also been known to fail and release the hammer when depressing the trigger on safe and it is recommended that the secondary Quick Employment Safety (lever tab on left side of trigger) is used on both the newer and older style trigger groups in place of the lever or cross bolt safety's to prevent accidental discharge.
- ^b The LAW-12 and SAS-12 models were known to have no import markings on the receiver but are actually marked by importer on the barrel itself.
References[edit]
- ^Cooney, Chris (June 2002). 'Introduction'. Retrieved 2010-05-10.
- ^'SPAS Choke Adaptor'. spas12.com.
- ^'Cibles #164 November 1983'. The SPAS 12 Project. Archived from the original on 22 February 2015.
- ^'Franchi SPAS-12 Factory Accessories'. spas12.com.
- ^'Welcome to Choate Machine and Tool - Your Premier Source for Tactical Stocks and Accessories for Rifles, Shotguns and Submachine Guns'. riflestock.com.
- ^'SPAS-12 -'. Guns.com.
- ^'UK Owner's Letter'. spas12.com.
- ^ ab'Magazine Extension Types'. spas12.com.
- ^'When Was My SPAS 12 Made?'. The SPAS 12 Project. Archived from the original on 2015-02-23.
- ^https://www.atf.gov/files/firearms/industry/january-2011-importability-of-certain-shotguns.pdf.
- ^'The Coolest Email You'll Read All Day'. The SPAS 12 Project.
- ^'Firearms and Ammunition Technology'. atf.gov.
- ^http://www.gpo.gov/fdsys/pkg/BILLS-110hr1022ih/html/BILLS-110hr1022ih.htm
- ^'CA Codes (pen:30500-30530)'. ca.gov.
- ^'WEAPONS BANNED AS ASSAULT WEAPONS'. ct.gov.
- ^'Law Center to Prevent Gun Violence'. Law Center to Prevent Gun Violence.
- ^'Gen. 101] 101 FIREARMS May 24, 2010 Colonel Terrence B. Sheridan Superintendent, Maryland State Police You have asked for an int'(PDF). googleusercontent.com. Archived from the original on 2016-04-20.CS1 maint: BOT: original-url status unknown (link)
- ^'Law Center to Prevent Gun Violence'. Law Center to Prevent Gun Violence.
- ^'S2497'. state.nj.us.
- ^'NYSAFE Act Gun Reform - Governor Andrew M. Cuomo'. ny.gov.
- ^http://www.bmi.gv.at/cms/BMI_EKO_Cobra/publikationen/files/LawOrder.pdf
- ^'Bangladesh Military Forces - BDMilitary.com'. Bangladesh Military Forces - BDMilitary.com.
- ^'Kopassus & Kopaska – Specijalne Postrojbe Republike Indonezije' (in Croatian). Hrvatski Vojnik Magazine. Archived from the original on 2010-08-22. Retrieved 2010-06-12.
- ^Matthew Hogan. 'IRELAND'S ARMY RANGERS'. Tactical Life Gun Magazine: Gun News and Gun Reviews.
- ^Thompson, Leroy (December 2008). 'Malaysian Special Forces'. Special Weapons. Retrieved 2010-02-10.
- ^Shotgun uses by Nepal Mobile Service police^
- ^'SÝLAHLAR'. jandarma.tsk.tr.
- ^McManners, Hugh (2003). Ultimate Special Forces. DK Publishing, Inc. ISBN0-7894-9973-8.
- ^'Franchi SPAS-12'. imfdb.org.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Franchi_SPAS-12&oldid=892226049'
Jurassic Park | |
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Genre(s) |
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Developer(s) |
|
Publisher(s) |
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Platform(s) |
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First release | Jurassic Park (NES) July 1993 |
Latest release | Jurassic World Evolution June 12, 2018 |
After the announcement of the 1993 Jurassic Parkfeature film, based on the critically acclaimed novel by Michael Crichton, developers Ocean Software, BlueSky Software and Sega were licensed to produce games to be sold to coincide with the release of the film on the popular platforms of the time. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film, The Lost World: Jurassic Park.
For the 2001 film, Jurassic Park III, a total of seven games were produced, including three games for the Game Boy Advance and three PC games. Lego Jurassic World, released in 2015, is based on each of the series' four films, including Jurassic World. Since 1994, a number of other video games that are not based directly on any of the films have also been released.
- 1Jurassic Park (1993)
- 1.1Ocean Software
- 1.2Sega
- 11Jurassic World (2015)
- 12Video games
Jurassic Park (1993)[edit]
Ocean Software released three distinct Jurassic Park games optimized for different platforms, while Sega released four distinct versions of Jurassic Park for five different platforms. In each version, the player has to complete several objectives to finish the game and escape the island of Isla Nublar.
Ocean Software[edit]
Nintendo versions[edit]
Jurassic Park, released for the Nintendo Entertainment System (NES) and Nintendo's Game Boy, is an action-adventure game played from an overhead perspective, with various goals that loosely follow the plot of the film.[1][2][3] The Game Boy version is a port of the NES version,[3] and features the addition of a database with information about six of the game's dinosaurs.[3][4]
The NES version was released in July 1993.[5] The Game Boy version was originally scheduled for release in July 1993,[6] but was not released until August 1993.[3][4]Nintendo Power, reviewing the Game Boy version, wrote negatively, 'Aiming can be awkward because the gun is offset on your shoulder and doesn't shoot straight in front of you,' but positively wrote, 'Good graphics and fun game play. You really get a sense of the movie danger.'[4]
Another variation was the Super NES version of Jurassic Park, which incorporates isometric gameplay for outside environments but uses a first person perspective for indoor environments. Objectives include turning on the park's power system and rebooting the main computers, as well as collecting raptor eggs.[7] The Super NES version of Jurassic Park also incorporated four-channel Dolby Pro Logicsurround sound.[8]
The Nintendo versions include elements from the novel that were not used in the film. The NES/Game Boy version includes a raft level,[1][9] similar to a scene from the novel.[10] Another level requires the player to destroy Velociraptor nests with bombs,[1][11] similar to a novel scene in which characters infiltrate a Velociraptor nest while armed with nerve gas grenades.[12] In the Super NES version, the player must use a nerve gas bomb rather than explosive bombs to destroy the nest.[8] Another objective in the Super NES version, taken from the novel,[13] is to prevent velociraptors from escaping to the mainland on a ship.[8]
PC version[edit]
Ocean also released a PC version of Jurassic Park for DOS and Amiga.[14] As in the Super NES version, the PC version also features isometric and first-person shooter perspectives.[15]
Sega[edit]
Genesis[edit]
Sega published a side-scrollingplatformeraction game titled Jurassic Park for the Sega Genesis. Developed by BlueSky Software, the game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and different levels.[16]
Game Gear/Master System[edit]
Another version of the game, developed and published by Sega, was released for the Sega Master System and Sega Game Gear in 1993. The game is an action-based side-scrolling platformer, like the Genesis version. Unlike the Genesis version, Grant is the only playable character. In addition, this version of Jurassic Park features driving levels.[17][18] The Master System version was released exclusively in Europe and Brazil.[19]
The Game Gear version – scheduled for release in September 1993[6][20] – features five areas of Isla Nublar, with three levels in each area, for a total of 15 levels. The player can play the first four areas in any order, but cannot access the final area – Jurassic Park's Visitor Center – until the other four are completed. Each area begins with a driving level. At the end of each area is a boss enemy, such as Brachiosaurus, Pteranodon, Triceratops, and Velociraptor. The player is armed with three non-lethal weapons: a stun gun, an aerial stun weapon, and gas grenades. Medical kits can be collected to refill the player's health bar, while bottles can be collected to expand the health bar.[21]
The Master System version also features five areas,[22] with locations including mountains and a forest.[23] The fifth area is only accessible upon collecting all of the hidden Jurassic Park logos in each of the earlier areas.[22] In both versions, Jurassic Park is opened to the public upon completion of the game.[24][25]
Four reviewers for Electronic Gaming Monthly praised the Game Gear version for its graphics, although two of the reviewers were not enthusiastic about the driving levels.[26]Sega Visions wrote, 'Even without the hot Jurassic Park license, this portable action game would stand on its own with solid graphics and game play.'[21]Mean Machines magazine gave the Game Gear version a rating of 35 out of 100 and criticized the game for a lack of levels and variety, as well as, 'Awful sampled roars and instantly forgettable music.'[27]
Cyril Lachel of DefunctGames.com gave the Master System version a 'D' rating and called it 'one of the worst-playing 2D action games you'll ever see.' Lachel criticized the game's ineffective weapons and wrote that, 'The real sin of the game is that the dinosaurs tend to attack you from off the screen, which means that you'll take a lot of cheap hits before making it to an even cheaper boss. [..] On the bright side each of the levels are unique and (for the most part) interesting.' Lachel concluded, 'With its terrible controls, boring levels and entirely too difficult boss battles, this is one park you don't want to visit. This is not the worst Jurassic Park game on the market, but it sure comes close.'[23]
Mega-CD/Sega CD[edit]
A 1994 point-and-clickadventure game developed and published by Sega for the Sega CD (also known as the Mega-CD).[28] The game's events take place after the film. The player controls a scientist who becomes stranded on Isla Nublar after a helicopter crash. The player must search the island to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center.[29]
Arcade[edit]
In 1994, Sega released a rail shooter arcade game titled Jurassic Park. The game features missions that involve the player using a joystick to protect a vehicle by shooting any targets that appear on screen. The machine's cabinet resembles the rear of the film's Ford Explorer tour vehicles and contains hydraulic pistons to move the seat according to action on the screen.[30]
Sequels and other games (1994–1996)[edit]
A sequel to the Sega Genesis version of Jurassic Park, entitled Jurassic Park: Rampage Edition, was released in 1994, and immediately follows the events of its predecessor. In it, Grant's helicopter crashes on Isla Nublar after taking off from the island. Now he must deal not only with dinosaurs, but InGen soldiers as well.[31] As in the game's predecessor, the player can play as either Grant or a Velociraptor.[32]
Additionally, Universal Interactive released Jurassic Park Interactive exclusively on the 3DO Interactive Multiplayer in 1994. The game plays out through eight different minigames and features FMV segments starring look-alikes of the main characters.[33] Also in 1994, Hi Tech Entertainment released Jurassic Park: Paint and Activity Center, a painting activity game for DOS.[34]
Ocean developed an action side-scrolling platform game titled Jurassic Park 2: The Chaos Continues and released it for the SNES and Game Boy in 1995.[35][36] The SNES version uses an original story and is a sequel to the film, while the Game Boy version reuses the film's plot.[36] In the SNES version, which takes place one year after the events of the film, the player controls Dr. Alan Grant, who is sent to Isla Nublar by John Hammond to prevent BioSyn (a rival genetics company) from stealing dinosaurs from the island.[37]
On August 12, 1996,[38] Universal launched an online game titled Jurassic Park – The Ride Online Adventure, to promote Jurassic Park: The Ride.[39] In the game, the player controls Jurassic Park's director of operations, who must stop an escaped Velociraptor that is wondering inside a compound, where the game takes place.[40][41][42] The player must walk through hallways while avoiding the Velociraptor. The player must search in offices and other rooms for objects that can be used and combined with one another to stop the Velociraptor or gain entry to new areas. The game includes a feature known as the 'IntraNet,' which contains files on the park's employees and records, as well as information on InGen and its dinosaurs.[40]
The Lost World: Jurassic Park (1997)[edit]
To coincide with The Lost World: Jurassic Park, the second film in the movie series, studio DreamWorks utilized its internal software company, DreamWorks Interactive to create their own game.[43]
For the PlayStation and Sega Saturn, DreamWorks and Appaloosa Interactive developed The Lost World: Jurassic Park, a side-scrolling platformer portrayed in a totally 3D rendered environment. The game features five playable characters and 30 levels.[44][45] In 1998, an updated version of The Lost World: Jurassic Park was released for the PlayStation, featuring various gameplay improvements.[46]
Appaloosa Interactive developed another version of The Lost World: Jurassic Park that was published by Sega for the Sega Genesis. Played from an overhead view, the game contains levels brought together by four hub areas on Isla Sorna and also contains four unique boss levels. It also has driveable vehicles, a large number of dinosaurs, and a GPS system used for mission objectives.[47]
Four versions of the game were developed and published by different companies for handheld game consoles, including Nintendo's Game Boy,[48] Sega's Game Gear,[49] and Tiger Electronics' Game.com and R-Zone consoles.[50][51]
ENGAGE games online, a multiplayer gaming website, announced in June 1997 that they had secured the exclusive online game rights for The Lost World: Jurassic Park through an agreement with Universal Studios. As in the films, the game was to be set on a tropical island of genetically engineered dinosaurs. In the game, the player's objective would be to capture one egg from six different dinosaur nests and return the eggs to a laboratory. The player would have to fight against dinosaurs such as Tyrannosaurus and Velociraptor, as well as other players trying to complete the same mission. Gameplay would consist of four teams, with up to 32 players. Availability of the game was to be announced later that year. At that time, a retail version of the game was not planned.[52]
DreamWorks also released Chaos Island: The Lost World, a strategy video game for the PC, with similar gameplay to Command & Conquer.[53] The game is played across 12 levels,[53] and involves the player creating dinosaurs that can be controlled and used against enemies.[54] Six actors from the film provided their voice to the game.[53]
An arcade game titled The Lost World: Jurassic Park was also released by Sega,[55] and made use of the then-powerful Model 3 arcade hardware.[56]
In 1998, a PCfirst person shooter game titled Trespasser was released, billed as a digital sequel to the film The Lost World: Jurassic Park.[43][57] The game was highly ambitious and featured one of the first large scale physics engines in an action game.[58] The developer was pushed by the publisher to ship it to coincide with the VHS release of The Lost World whether it was ready or not. This meant many elements of the planned game design were shelved and many bugs, some major, still remained in the game,[59] resulting in negative critical reception.[58][59][60] In April 2002,[61] the game received a large modding community called TresCom, which released many patches and graphical updates for download on their forums.[62]
Warpath: Jurassic Park (1999)[edit]
In 1999, DreamWorks released Warpath: Jurassic Park, a fighting game for the PlayStation, featuring 14 playable dinosaurs and arenas based on locations from the first two films.[63]
Jurassic Park III (2001)[edit]
To coincide with the third film in the series, Jurassic Park III — the first film not based on a Michael Crichton novel and not directed by Steven Spielberg — a number of video games were released for the PC, arcade and Game Boy Advance.
Knowledge Adventure developed and published two video games aimed primarily at a younger target audience:[64] a side-scrolling platformer titled Jurassic Park III: Dino Defender;[65] and Jurassic Park III: Danger Zone!, in which the player moves around on a virtual board game map.[66] Later that year, Knowledge Adventure produced Scan Command: Jurassic Park, which utilized a portable barcode scanner accessory known as the Scan Command.[67][68]
A light gun arcade game titled Jurassic Park III was published by Konami and released in 2001.[69] The game features a motion sensor system similar to that of Police 911. Also in 2001, Konami published three games for the Game Boy Advance, two of which were also developed by Konami:
- Jurassic Park III: Island Attack was developed by Mobile21. The game is an isometric action-adventure game, where one plays as Dr. Alan Grant trying to escape Isla Sorna by traversing the 8 different game environments to reach a rescue boat. The game allows the player to choose to run from many of the enemies encountered, or collect and use items to destroy them.[70]
- Jurassic Park III: The DNA Factor is a side-scrolling platformer with many puzzle-solving elements. The game allows the player to play as either a professional photographer or pilot to search Isla Sorna for the DNA of dinosaurs. Each level involves fighting dinosaurs while searching for all of the DNA to open the exit. Then, using the collected DNA, the player must correctly create different species of dinosaurs, which becomes increasingly complex as the game progresses.[71]
- Jurassic Park III: Park Builder is a construction and management simulation game viewed from an omnipotent perspective. In the game, the player creates a virtual amusement park that includes rides, shops, food outlets, and dinosaur facilities.[72]
Announced in 2001,[73]Jurassic Park: Survival was a third-person adventure game in development by Savage Entertainment for the PlayStation 2 and Xbox,[74] as well as the GameCube and PC.[75][76] However, due to conflicts with Vivendi Universal over payments, the game was canceled.[77][78]
Universal Studios Theme Parks Adventure (2001)[edit]
In 2001, Universal Studios Theme Parks Adventure was released for the Nintendo GameCube. Based on many of the Universal theme park rides, the Jurassic Park ride requires the player to take control of a gun turret on the back of a Jeep to defend against dinosaurs.[79]
Jurassic Park: Dinosaur Battles (2002)[edit]
A PC game titled Jurassic Park: Dinosaur Battles, also produced by Knowledge Adventure, was released on September 10, 2002.[80]Dinosaur Battles is basically Scan Command: Jurassic Park without the portable scanner accessory. The game involves a group of young explorers stranded on Isla Sorna, where the evil Dr. Corts (voiced by Kath Soucie) has carried out experiments to control dinosaurs and pit them against each other for fights.[81]
The game features six playable creatures throughout the game, each one with six primary skills to defend against Corts' creatures. Before playing against enemies, the player must arrange pieces of dinosaur DNA to enable each creature's skills. Unlike Scan Command, which requires the player to scan barcodes to receive DNA, Dinosaur Battles presents the player with a list of more than 500 DNA pieces.[81]
The game primarily consists of the player controlling a creature from a top-down perspective while carrying out tasks such as locating certain facilities. During this portion of the game, enemy dinosaurs often randomly challenge the player to a battle. The player can fight or choose to abandon the battle.[81][82][83] In 2018, Zack Zwiezen of Kotaku ranked the game among the 'weirdest' Jurassic Park games ever released, stating that it was like Warpath: Jurassic Park but with an 'unnecessary and weird' storyline and 'less fun' combat.[84]
Jurassic Park: Operation Genesis (2003)[edit]
In March 2003, Vivendi Universal Games released Jurassic Park: Operation Genesis, a park-building video game developed by Blue Tongue Entertainment that allows players to recreate their own Jurassic Park, featuring 25 dinosaurs and a multitude of rides, shops and other attractions. The game was released on Xbox, PlayStation 2 and PC.[85][86]
Jurassic Park Institute Tour: Dinosaur Rescue (2003)[edit]
Jurassic Park Institute Tour: Dinosaur Rescue is an action video game featuring a collection of minigames. It was developed and published by Rocket Company and released for the Game Boy Advance exclusively in Japan on July 18, 2003.[87][88][89][84] The game was sold exclusively through the Jurassic Park: Institute Tour, a large educational travelling exhibition in Japan.[84] In 2018, Zack Zwiezen of Kotaku noted that the minigames were 'simple, but the art is colorful and cute.'[84]
Later Jurassic Park games (2007–2015)[edit]
On August 29, 2007, Brighter Minds Media, Inc. and Universal released Jurassic Park Explorer, an interactive DVD game and board game that are played together. The goal of the game, set on Isla Sorna, is to resurrect dinosaurs by progressing along the game board and completing each of the DVD game's seven mini-games. The DVD game also includes over 300 dinosaur trivia questions and clips from the first three films.[90][91]
In August 2010,[92]Gameloft released Jurassic Park, an action/adventure mobile game[92] based on the first film.[93] As Alan Grant or Ian Malcolm, the player must escape from Isla Nublar while fighting against dinosaurs, mercenaries, and poachers. The player can also play as a T. rex.[93][94]Jurassic Park: The Game, a four-part episodic adventure game series set after the events of the first film, was developed and published by Telltale Games on November 15, 2011, for Xbox 360, PlayStation 3, PC and Mac.[95][96]
Jurassic Park is among the films featured in Universal Movie Tycoon, an iPhone game developed and published by Fuse Powered Inc. in March 2012.[97][98] In the game, the player creates a movie studio and subsequently recreates films that were released by Universal Pictures.[97]Jurassic Park Builder, developed and published by Ludia in July 2012, is a construction and management simulation video game in which the player builds a Jurassic Park theme park. An Aquatic Park with aquatic animals and a Glacier Park with extinct animals from the Cenozoic era can also be constructed.[99][100]
Printele sofronie saharov pdf. A fan-created project, titled Jurassic Park: Aftermath, is not a full video game, instead featuring Isla Nublar's Jurassic Park as an interactive environment that can be explored.[101][102] The project had been in development since at least March 2013,[102] using the CryEngine 3 game engine,[103] but development had been suspended by May 2016.[104] A new arcade game, titled Jurassic Park Arcade and developed by Raw Thrills, was released in March 2015,[105] and is based on the first three films in the series.[106]
Jurassic World (2015)[edit]
Several video games based on the 2015 film Jurassic World have been released or are in development. Ludia released an updated version of Jurassic Park Builder in April 2015, titled Jurassic World: The Game, for iOSmobile devices.[107]Lego Jurassic World, an action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, was released for eight different game systems on June 12, 2015,[108] coinciding with the film's theatrical release. The game is based on the series' first four films, and was later released for Android and iOS on March 31, 2016.[109] Characters and settings from Jurassic World appear in the 2015 crossovertoys-to-life video game Lego Dimensions.[110] A virtual reality video game titled VRSE Jurassic World was created by Skyrocket, LLC.[111] In the United States, the game was released for iOS on August 8, 2017,[112] while an Android version was released the following month.[113]
Jurassic World Survivor[edit]
By June 2014,[114]Cryptic Studios was developing a third-person open-world video game, similar to H1Z1 and based on Jurassic World, in which the player would assume the role of Owen Grady. The game was being developed with the Unreal Engine 4 game engine, and was nearly finished when it was cancelled in May 2015, after the closure of Cryptic Studios' Seattle location.[115][116][117][118] It was to be released on Steam, Xbox Live, and the PlayStation Network.[114] In June 2016, it was reported that the game was in development by a different studio, with Perfect World Entertainment as publisher.[119] In October 2016, Perfect World reserved a web domain for the game at JurassicWorldSurvivor.com. In December 2016, the company filed a trademark for Jurassic World Survivor.[120]
Jurassic World Evolution[edit]
In August 2017, it was announced that Jurassic World Evolution would be released in 2018, to coincide with the release of the fifth film, Jurassic World: Fallen Kingdom. The game is based on the 2015 film, and was developed and published by Frontier Developments. In addition to management and simulation, the game also features creature development.[121] The game was released on June 12, 2018.[122]
Jurassic World Alive[edit]
On March 6, 2018, Universal announced Jurassic World Alive, a Pokémon Go-style game. The game allows the player to build a collection of dinosaurs that can be used in battles against other players. The game also allows players to create their own dinosaurs using hybrid DNA. The game was developed by Ludia and co-published with Universal, and released in May 2018 for iOS and Android.[123] The game included more than 100 dinosaurs upon its release, and more are expected to be added in regular updates.[124][125][126] The game was first released in Canada on March 14, 2018.[127]
Video games[edit]
Titles released in the 1990s[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 1993—NES, Game Boy |
Notes:
| |
Original release date(s):
| Release years by system: 1993—SNES |
Notes:
| |
Original release date(s):
| Release years by system: 1993—Sega Genesis/Sega Mega Drive |
Notes:
| |
Jurassic Park Original release date(s):
| Release years by system: 1993—Game Gear, Master System |
Notes:
| |
Original release date(s):
| Release years by system: 1993—Sega CD |
Notes:
| |
Original release date(s):
| Release years by system: 1993—Amiga/DOS |
Notes:
| |
Original release date(s):
| Release years by system: 1994—Arcade |
Notes:
| |
Original release date(s):
| Release years by system: 1994—SNES, Game Boy |
Notes:
| |
Original release date(s):
| Release years by system: 1994—3DO Interactive Multiplayer |
Notes:
| |
Original release date(s):
| Release years by system: 1994—Sega Genesis/Sega Mega Drive |
Notes:
| |
Jurassic Park: Paint and Activity Center Original release date(s):
| Release years by system: 1994—DOS |
Notes:
| |
Jurassic Park – The Ride Online Adventure Original release date(s):
| Release years by system: 1996—Online |
Notes:
| |
Original release date(s):
| Release years by system: 1997—PlayStation, Sega Saturn |
Notes:
| |
Original release date(s):
| Release years by system: 1997—Sega Genesis/Sega Mega Drive |
Notes:
| |
Original release date(s):
| Release years by system: 1997—Game Boy, Game Gear, Game.com, R-Zone |
Notes:
| |
Original release date(s):
| Release years by system: 1997—Microsoft Windows/PC |
Notes:
| |
Original release date(s):
| Release years by system: 1997—Arcade |
Notes:
| |
Original release date(s):
| Release years by system: 1998—Microsoft Windows/PC |
Notes:
| |
Original release date(s):
| Release years by system: 1999—PlayStation |
Notes:
|
Titles released in the 2000s[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 2001—Microsoft Windows/Macintosh/PC |
Notes:
| |
Original release date(s):
| Release years by system: 2001—Microsoft Windows/PC |
Notes:
| |
Original release date(s):
| Release years by system: 2001—Arcade |
Notes:
| |
Original release date(s):
| Release years by system: 2001—Game Boy Advance |
Notes:
| |
Original release date(s):
| Release years by system: 2001—Game Boy Advance |
Notes:
| |
Original release date(s):
| Release years by system: 2001—Game Boy Advance |
Notes:
| |
Original release date(s):
| Release years by system: 2001—PC |
Notes:
| |
Jurassic Park: Dinosaur Battles Original release date(s):
| Release years by system: 2002—PC |
Notes:
| |
Original release date(s):
| Release years by system: 2003—Microsoft Windows/PC, PlayStation 2, Xbox |
Notes:
| |
Jurassic Park Institute Tour: Dinosaur Rescue Original release date(s): | Release years by system: 2003—Game Boy Advance |
Notes:
| |
Jurassic Park Explorer Original release date(s): | Release years by system: 2007—DVD players |
Notes:
|
Titles released in the 2010s[edit]
Title | Details |
---|---|
Jurassic Park Original release date(s):
| Release years by system: 2010—Mobile |
Notes:
| |
Original release date(s):
| Release years by system: 2011—Microsoft Windows/PC, OS X, PlayStation 3, Xbox 360, iOS |
Notes:
| |
Original release date(s):
| Release years by system: 2012—iOS, Android, Microsoft Windows |
Notes:
| |
Jurassic Park Online Slot Original release date(s):
| Release years by system: 2014—Slot machine |
Notes:
| |
Original release date(s):
| Release years by system: 2015—Arcade game |
Notes:
| |
Original release date(s):
| Release years by system: 2015—iOS |
Notes:
| |
Jurassic World Online Slot Original release date(s):
| Release years by system: 2015—Slot machine |
Notes:
| |
Original release date(s):
| Release years by system: 2015—Android, iOS, Microsoft Windows, Nintendo 3DS, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One. |
Notes:
| |
VRSE Jurassic World Original release date(s):
| Release years by system: 2017—iOS, Android |
Notes:
| |
Jurassic World Facts Original release date(s):
| Release years by system: 2018—iOS, Android |
Notes:
| |
Dinosaur Stampede Original release date(s):
| Release years by system: 2018—Online |
Notes:
| |
Original release date(s): March 14, 2018 | Release years by system: iOS, Android |
Notes:
| |
Original release date(s): June 12, 2018 | Release years by system: Steam, Xbox Live, PlayStation Network |
Notes:
|
Upcoming titles[edit]
Title | Details |
---|---|
Original release date(s): TBA | Release years by system: Steam, Xbox Live, PlayStation Network |
Notes:
|
Cancelled titles[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 2001—GameCube, PC, PlayStation 2, Xbox |
Notes:
|
Related titles[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 2001—GameCube |
Notes:
| |
Universal Movie Tycoon Original release date(s):
| Release years by system: 2012—iOS |
Notes:
| |
Original release date(s):
| Release years by system: 2015—PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One. |
Notes:
|
See also[edit]
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- ^Reiley, Luke (March 6, 2018). 'Universal Announces Pokémon Go-Style Jurassic World Mobile Game'. IGN. Retrieved March 6, 2018.
- ^Takahashi, Dean (March 6, 2018). 'Ludia unveils Jurassic World Alive mobile game'. VentureBeat. Retrieved March 6, 2018.
- ^Pugh, Chris (March 14, 2018). ''Jurassic World: Alive' Released in Canada - First Gameplay Footage'. JurassicOutpost.com. Retrieved March 15, 2018.
External links[edit]
- Jurassic Park licensees at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Jurassic_Park_video_games&oldid=904052269'
EditDirected by
J.A. Bayona | .. | (directed by) |
Writing Credits
Derek Connolly | .. | (written by) & |
Colin Trevorrow | .. | (written by) |
Michael Crichton | .. | (based on characters created by) |
Cast (in credits order) verified as complete
Chris Pratt | .. | Owen Grady | |
Bryce Dallas Howard | .. | Claire Dearing | |
Rafe Spall | .. | Eli Mills | |
Justice Smith | .. | Franklin Webb | |
Daniella Pineda | .. | Zia Rodriguez | |
James Cromwell | .. | Benjamin Lockwood | |
Toby Jones | .. | Mr. Eversoll | |
Ted Levine | .. | Ken Wheatley | |
Jeff Goldblum | .. | Ian Malcolm | |
BD Wong | .. | Dr. Wu | |
Geraldine Chaplin | .. | Iris | |
Isabella Sermon | .. | Maisie Lockwood | |
Robert Emms | .. | Tech Merc | |
Peter Jason | .. | Senator Sherwood | |
Kevin Layne | .. | Sub Pilot | |
John Schwab | .. | Tech Operator | |
Sam Redford | .. | Helicopter Pilot | |
Charlie Rawes | .. | Lead Mercenary | |
Patrick Crowley | .. | Prop Plane Pilot | |
Alex Dower | .. | Russian Mob Guy | |
Honey Holmes | .. | Russian Bidder Girlfriend | |
Neil Bishop | .. | Russian Bidder | |
Philippa Thomas | .. | BBC News Anchor | |
Ronan Summers | .. | Brutish Mercenary | |
Cory Peterson | .. | Committee Chairman | |
Jeremy Gilbert | .. | Hero Tracker | |
Victor Gardener | .. | Crewman | |
Daryl Kwan | .. | Another Bidder | |
Eric Kofi-Abrefa | .. | Helicopter Merc (as Eric Kofi Abrefa) | |
Ben Peel | .. | Helicopter Merc | |
Mark Griffin | .. | Helicopter Merc | |
Paul Sockett | .. | Bearded Merc | |
Doug Robson | .. | Mercenary in Tunnel | |
Gil Kolirin | .. | Mills' Man | |
Nathan Florence | .. | Surfer | |
Bryan Phillips | .. | Surfer | |
Mitchell L. Johnson | .. | Jungle Merc | |
Rest of cast listed alphabetically: | |||
Chris Adams | .. | Mercenary (uncredited) | |
Manoj Anand | .. | US Senate Photographer (uncredited) | |
David Olawale Ayinde | .. | Reporter (uncredited) | |
Max Baker | .. | Mr. Swanbeck (uncredited) | |
Sam Bass | .. | Franklin's Mercenary (uncredited) | |
Gary Baxter | .. | Auction Attendee (uncredited) | |
Martin Bell | .. | Senate Audience Member (uncredited) | |
Kishore Bhatt | .. | Evil Businessman (uncredited) | |
Paul Blackwell | .. | Punter (uncredited) | |
Jennifer Bradley | .. | News Reporter (uncredited) | |
Ross Carter | .. | Evil Businessman (uncredited) | |
Conlan Casal | .. | Radovan (uncredited) | |
Romualdo Castillo | .. | Boat Crew (uncredited) | |
Matthew A. Chapman | .. | Jungle Base Worker (uncredited) | |
Peter Coe | .. | Bodyguard (uncredited) | |
Ian Copley-Johnson | .. | Boat Crew (uncredited) | |
Alexander Cruickshanks | .. | HGV Merc (uncredited) | |
Radovan Danley | .. | Jungle Mercenary (uncredited) | |
G. De la Wade | .. | Bodyguard (uncredited) | |
Shaun Dunnigan | .. | Mercenary (uncredited) | |
Daniel Eghan | .. | Boat Crew (uncredited) | |
Karl Farrer | .. | Driver (uncredited) | |
Faith Fay | .. | Mercenary (uncredited) | |
Mike Firth | .. | Senator's Aide (uncredited) | |
Errol Francis | .. | Reporter (uncredited) | |
Dillan Gandhi | .. | InGen Security Officer (uncredited) | |
Sean Gislingham | .. | Congressman Ordov (uncredited) | |
Juke Hardy | .. | Lockwood Mercenary (uncredited) | |
Jo Hart | .. | Screaming Woman (uncredited) | |
John Heartstone | .. | Pool Player (uncredited) | |
Karlos Herrero | .. | Boat Crew (uncredited) | |
Pete Buzzsaw Holland | .. | Body Guard / Buyer (uncredited) | |
Baser Ince | .. | Bodyguard (uncredited) | |
Matt Jones | .. | US Senator Milner (uncredited) | |
Gary Kiely | .. | Evil Businessman (uncredited) | |
Andrew Kybett | .. | Barman (uncredited) | |
Daniel Lonergan | .. | Mercenary (uncredited) | |
Marian Lorencik | .. | Russian Bodyguard (uncredited) | |
Arnold Louis | .. | DPG Activist (uncredited) | |
Neil MacKinnon | .. | Mercenary (uncredited) | |
Raid Matwi | .. | Mercenary (uncredited) | |
Lee Mayo | .. | Mercenary Driver (uncredited) | |
Richard James Montgomery | .. | Mercenary Driver (uncredited) | |
Feizal Mowlabocus | .. | Jungle Mercenary (uncredited) | |
Emeson Nwolie | .. | Bodyguard (uncredited) | |
Andrew Okello | .. | Jungle Tracker (uncredited) | |
Rajeev Pahuja | .. | Park Visitor (uncredited) | |
Michael Papajohn | .. | InGen Contractor (uncredited) | |
Jordan Parsons | .. | Boat Crew (uncredited) | |
Jag Patel | .. | Saudi Royals Auction Consultant (uncredited) | |
Adam Prickett | .. | Lockwood Handler (uncredited) | |
Mario Quezada | .. | Mercenary (uncredited) | |
Jacqueline Ramnarine | .. | Secret Agent at the Corporate Court Room (uncredited) | |
Pasi Antero Remsu | .. | Business Man (uncredited) | |
Nigel Rixon | .. | Mercenary HGV Driver (uncredited) | |
Deborah Rock | .. | US Senate (uncredited) | |
Peter Rooney | .. | Lockwood Docker (uncredited) | |
Alex Sark-Geissler | .. | Lockwood Mercenary (uncredited) | |
Jason Shillingford | .. | Boat Crew (uncredited) | |
Rahji Shrinarine | .. | Indian Gangster (uncredited) | |
Andrea Elizabeth Sikkink | .. | Jungle Base Worker (uncredited) | |
Clem So | .. | Auction Bidder (uncredited) | |
Matt Sproit | .. | Jungle Mercenary (uncredited) | |
Daniel Stisen | .. | Russian Bodyguard (uncredited) | |
Jason Szabo | .. | Jungle Mercenary (uncredited) | |
Fran Targ | .. | Auction Guest (uncredited) | |
Saint Thompson | .. | Jungle Tracker (uncredited) | |
Bao Tieu | .. | The Intern (uncredited) | |
Andy Willis | .. | Lockwood Mercenary (uncredited) | |
Chris Wilson | .. | Texan Auction Bidder (uncredited) | |
Cleavandor Wright | .. | Combat Medic (uncredited) |
Produced by
Belén Atienza | .. | producer (produced by) (p.g.a.) |
Patrick Crowley | .. | producer (produced by) |
Thomas Hayslip | .. | co-producer |
Frank Marshall | .. | producer (produced by) (p.g.a.) |
Robin Mulcahy Fisichella | .. | associate producer: coda (as Robin Fisichella) |
Steven Spielberg | .. | executive producer |
Colin Trevorrow | .. | executive producer |
Music by
Michael Giacchino | .. | (music by) |
Cinematography by
Oscar Faura | .. | director of photography |
Film Editing by
Bernat Vilaplana |
Casting By
Nina Gold |
Production Design by
Andy Nicholson |
Art Direction by
Guy Bradley | ||
Andrew Max Cahn | .. | supervising art director: Hawaii |
Anthony Caron-Delion | ||
Nick Crocco | ||
Gregory Fangeaux | .. | vfx art director |
Gavin Fitch | ||
Jason Knox-Johnston | .. | supervising art director |
Renate Nicolaisen | ||
Marco Anton Restivo | ||
Matt Wynne | .. | senior art director |
Guns Used In Jurassic Park
Set Decoration by
Tina Jones |
Carolyn 'Cal' Loucks |
Costume Design by
Sammy Sheldon | .. | (as Sammy Sheldon Differ) |
Makeup Department
Jordann Aguon | .. | makeup artist |
Vivian Baker | .. | makeup artist: Mr. Pratt & Ms. Howard |
Helen Barrett | .. | hair stylist: second unit / makeup artist: second unit |
Chantal Boom'la | .. | makeup artist: Hawaii second unit (as Chantal Boomla) |
Natalie Bruce | .. | makeup artist |
Dorey Cilia | .. | make up artist and hair stylist crowd |
Karen Cohen | .. | hair supervisor / makeup supervisor / prosthetics supervisor |
Mahealani Diego | .. | hair stylist: Hawaii second unit |
Annette Field | .. | makeup artist: second unit |
Emma Flowers | .. | hair stylist / makeup artist |
Monique Giamattei | .. | hair and makeup trainee |
Sarah Grispo | .. | hair supervisor: second unit / makeup supervisor: second unit |
Sarah Hamilton | .. | hair stylist / makeup artist |
Frances Hannon | .. | hair department head: Hawaii / hair designer / makeup designer / prosthetics designer |
Nicky Knowles | .. | hair stylist / makeup artist |
Rachel Lennon | .. | assistant hair stylist / assistant makeup artist / assistant prosthetics artist |
Mary L. Mastro | .. | hair stylist: Mr. Pratt (as Mary Mastro) |
Sian Miller | .. | key hair stylist / key makeup artist / key prosthetics artist |
Cheryl Mitchell | .. | hair stylist / makeup artist / prosthetics artist |
Laura Morse | .. | crowd hair and makeup artist |
Charlotte Rogers | .. | hair stylist (as Charlie Rogers) / makeup artist (as Charlie Rogers) / prosthetics artist (as Charlie Rogers) |
Laine Rykes | .. | makeup artist: Hawaii (as Laine Elisabeth Rykes) |
Zoey Stones | .. | hair stylist / makeup artist / prosthetics artist |
Sally Sutton | .. | makeup department head: Hawaii second unit (as Sally Sutton Craven) / makeup department head: Hawaii (as Sally Sutton Craven) |
Peter Tothpal | .. | hair department head: Hawaii second unit |
Mary Castor | .. | makeup artist (uncredited) |
Natalie Cordray | .. | makeup pa (uncredited) |
Mark Coulier | .. | prosthetic lab work (uncredited) |
Andrea Cracknell | .. | crowd hair daily (uncredited) |
John Fallows | .. | hair stylist: crowd dailies (uncredited) |
Annette Field | .. | hair stylist (uncredited) |
Deb Kenton | .. | additional hair (uncredited) / additional makeup (uncredited) |
Delia Letham | .. | daily makeup & hair 2nd unit (uncredited) |
Chris Lyons | .. | special effects teeth (uncredited) |
Clementine Ollerenshaw | .. | principal cast hair and makeup trainee (uncredited) |
Anastasia Storey | .. | hair trainee: daily (uncredited) |
Tonia Vernava | .. | makeup trainee: day player (uncredited) |
Production Management
Alison Banks | .. | production supervisor |
Sally French | .. | unit production manager |
Teodora Ilie | .. | Assistant Production Manager |
Kevin Jenkins | .. | unit manager: Langley |
Simon Mills | .. | production supervisor: underwater unit |
Nadia Paine | .. | production supervisor: Hawaii |
Mika Saito | .. | unit production manager: second unit, Hawaii |
Joan Schneider | .. | unit production manager |
Michael Solinger | .. | post-production supervisor |
Katherine Tibbetts | .. | second unit unit production manager |
Sean T. Stratton | .. | post-production executive (uncredited) |
Second Unit Director or Assistant Director
Daisy Baldry | .. | base third assistant director |
James Budd | .. | Set PA: additional |
Joey Coughlin | .. | key second assistant director |
Martin Dorsch | .. | second second assistant director: second unit, Hawaii |
Ben Harrison | .. | second assistant director: second unit |
Ryan Robert Howard | .. | second second assistant director: United States |
Michael Lerman | .. | first assistant director |
Zoe Liang | .. | underwater unit: assistant director |
Danni Lizaitis | .. | third assistant director: crowd |
Patrick Loungway | .. | second unit director |
Andrew Mckenzie | .. | assistant director (as Andrew Thomas Mckenzie) |
Eugenio Mira | .. | second unit director |
Mac Montero | .. | crowd pa: dailies (as Macarena Montero Sémelas) |
Alaina Neumann | .. | additional second assistant director: second unit, Hawaii |
Teresa Orlando | .. | third assistant director |
Jason Rickwood | .. | third assistant director: second unit |
Brett Robinson | .. | key second assistant director: United States |
Tom Rye | .. | second assistant director |
George Walker | .. | first assistant director: second unit |
Art Department
Paula Gonzalez Abad | .. | assistant props coordinator |
Roxana Alexandru | .. | set designer |
David Allcock | .. | storyboard artist |
Bimpe Alliu | .. | art assistant: ILM |
Victoria Allwood | .. | draughtsperson: dailies |
Davíð Örn Arnarson | .. | chargehand supervising stand by props |
Huw Arthur | .. | standby art director |
Matt Askey | .. | drapes master |
Bruce Barnes | .. | carpenter |
Ray Barrett | .. | construction manager |
Bethany Beagle | .. | junior prop modeller: reshoots |
Freddie Beldam | .. | construction rigger |
Max Berman | .. | concept artist |
Robert A. Blackburn | .. | construction coordinator: hawaii crew |
Michael Blake | .. | dressing prop |
Jan Blazicek | .. | storyboard artist |
Greg Bradlaugh | .. | assistant model maker |
John Bratton | .. | gang boss |
Anna Bregman | .. | assistant art director |
Toby Browne | .. | props |
Richard Brunton | .. | leadman |
Goran Bukvic | .. | conceptual artist |
Mary Buri | .. | standby art director: second unit |
Jack Cairns | .. | chargehand dressing prop |
Andrea Carter | .. | art department coordinator: Hawaii |
Rick Carter | .. | visual concept artist |
Katrin Chong | .. | set decoration buyer |
Sophia Chowdhury | .. | senior assistant set decorator |
Deano Harry Coldham | .. | plasterer |
Anna Cole | .. | buyer / greens coordinator |
Jon Colson | .. | chargehand greensman |
Karl Colson | .. | chargehand greensman |
Michael A. Contreraz | .. | supervising labor foreman |
Randy Culberhouse | .. | propmaker gangboss |
James Cura | .. | model maker |
Tom Curtis | .. | set dresser |
Luke Dass | .. | art department assistant |
Gary Dawson | .. | supervising standby props: second unit |
Josh Deighton | .. | work experience |
Yann Denoual | .. | lead sculptor |
Julie DeRose | .. | set dresser |
Becca Djan | .. | petty cash buyer |
Jack Dyer | .. | construction buyer |
Michael Eaton | .. | graphic designer |
Kimberley Fahey | .. | senior assistant set decorator |
Jools Faiers | .. | graphic designer |
Teri Fairhurst | .. | draughtsman |
Eugenio Feito | .. | stand-by props |
Suzy Fink | .. | Props Coordinator: reshoots |
Neil Floyd | .. | graphic designer |
Hannah Foulkes | .. | art department: assistant dailies |
Kevin Fraser | .. | supervising painter |
Kim Frederiksen | .. | concept artist |
Matt French | .. | dressing props |
Nick Geller | .. | petty cash buyer |
Benoit Godde | .. | concept artist |
Larry Gooch | .. | supervising painter |
Thomas R Goode | .. | art department runner |
Thomas Goodwin | .. | assistant art director |
Michael Gowen | .. | assistant art director: Hawaii |
Lexington Graham | .. | art assistant |
Sean Greenham | .. | standby props: second unit |
Eddie Grisco | .. | assistant property master: Hawaii |
Andrea Hambuchen | .. | draper |
Rohan Harris | .. | portrait artist |
Aaron Harvey | .. | prop modeller |
Mathew Hilton | .. | props |
Roger Holden | .. | key greensman |
Will Holden | .. | supervising lead chargehand greensman |
Will Houghton-Connell | .. | draughtsman |
Travis Huffman | .. | propmaker |
Andrew Hughes | .. | prop modeller |
Tom Hughes | .. | prop modeller |
Kate Suzanne Hunter | .. | junior draughtsperson |
Katie Hyatt | .. | 3d prop modeller |
Tara Ilsley | .. | draughtsperson |
Casey Ivall | .. | art department work experience |
Colin Jackman | .. | sculptor |
Mark Jones | .. | props |
Jama Jurabaev | .. | lead creature designer |
Derrick Kaupiko | .. | set dresser |
David Ned Kelly | .. | charge hand carpenter |
Dave Kilby | .. | plasterer gang boss |
Jody King | .. | hod sculptor |
Tim R. Lafferty | .. | propmaker foreman |
Jasmine Lean | .. | junior draughtsperson |
Craig K. Lewis | .. | set dresser |
Katie Lodge | .. | senior prop modeller |
Helen Logan | .. | petty cash buyer |
Leslie Lovelace | .. | prop modeller |
David Lowery | .. | storyboard artist |
Eric Luling | .. | on-set dresser |
Mary Mackenzie | .. | assistant art director |
Richard MacMillan | .. | props |
Jade Mahoney | .. | junior prop painter |
Tony Marks | .. | stand-by carpenter: splinter unit |
Glenn Marsh | .. | Snr Animatronic Designer |
Hale Mawae | .. | set dresser |
Ian McCaffrey | .. | storyboard artist |
Hugh McClelland | .. | draughtsman |
Hannah Storm Miles | .. | painter |
Laura Miller | .. | assistant art director |
Nick Milner | .. | assistant property master |
Johanne Mitchell | .. | set dresser |
Paul Mitchell | .. | supervising set dresser |
Lorna Moon | .. | prop modeller |
Josh Morris | .. | 2nd paint foreman |
Eddie Murphy | .. | carpenter |
Craig Narramore | .. | supervising modeller |
Christopher Neely | .. | set dresser |
Erica Nese | .. | props |
Peter Pj Newman | .. | carpenter |
Antony Nguyen | .. | concept artist |
Philip O'Connell | .. | props |
Timothy Oakley | .. | prop fabricator: Hawaii Unit |
Dan Ondrejko | .. | head greens coordinator |
Russell Oxley | .. | scenic artist |
Tyler Patton | .. | property master: second unit |
Vilius Petrauskas | .. | conceptual artist |
Alice Phelps | .. | assistant buyer |
Theofano Pitsillidou | .. | model maker |
Clare Porritt | .. | assistant set decorator |
Justin Powers | .. | set dresser |
Graeme Purdy | .. | property master |
Tabitha Quitman | .. | art department coordinator |
Isaia Robins | .. | greensman |
Adam Robinson | .. | props |
Timothy Rodriguez | .. | concept artist: ILM |
Eleonore Rolandez | .. | Junior Prop Modeller |
Laurence Romera | .. | propman |
Jorry Rosman | .. | concept artist |
Richard Rowntree | .. | additional greens |
Terry Royce | .. | standby props: second unit |
Lisa Royle | .. | lead model maker |
Richard Ruhe | .. | set dresser |
Toby Russell | .. | set dresser |
Alex Rutherford | .. | senior prop modeller |
Steve Salazar | .. | welding forman |
Jo Sansom | .. | draughtsman: dailies |
Alex Sessing | .. | greens foreman: hawaii crew |
Matt Sims | .. | assistant art director |
Craig Skerry | .. | digital asset manager |
Steve 'Moose' Smith | .. | props daily |
Lamont Snipes | .. | gang boss painter |
Codrina Spataru | .. | sculptor |
Bobby Stenwall | .. | metal gangboss |
Kyle Stephen-Lett | .. | art department work experience |
Sam Sternthall | .. | on-set dresser |
Dorothy Sullivan | .. | property buyer |
Sara Taddei | .. | draughtsperson |
Julie Tierney | .. | property buyer |
Jenny Tobin | .. | set florist |
Gary Tuers | .. | property master |
Claudiu Turcanu | .. | prop modeller |
David Tye | .. | sculptor |
Stella Vaccaro | .. | set designer |
Arnaud Valette | .. | concept artist |
Kurt van der Basch | .. | storyboard artist (as Kurt Van Der Basch) |
Cuitlahuac Morales Velazquez | .. | sculptor |
Ed Verreaux | .. | visual concept artist |
Daniel Vincze | .. | junior art director |
Rachel Wallbridge | .. | junior prop modeller |
Michael Weaver | .. | Painter / painter |
Clint Whelan | .. | senior prop modeller |
John Whitby | .. | carpenter |
Paul Williams | .. | carpenter |
Tracey Wilson | .. | storyboard artist |
Danny Winship | .. | prop storeman |
Christopher J. Wood | .. | set dresser |
Chris Woodworth | .. | lead scenic foreman (as Christopher Woodworth) |
William Wright | .. | playback technician: Compuhire |
Helen Yates | .. | set dec assistant |
Mark Yeo | .. | modelmaker |
Ulrich Zeidler | .. | storyboard artist |
Walter Zieska | .. | propmaker gangboss |
Jon Ziman-Bright | .. | art department assistant |
Ian Bruce | .. | props dailies (uncredited) |
Sound Department
Francis Aitken | .. | it engineer |
Martí Albert | .. | sound effects editor |
Marco Alicea | .. | assistant supervising sound editor |
Mark Appleby | .. | adr mixer |
Christopher Barnett | .. | sound effects editor |
Marc Bech | .. | sound editor |
Christopher Boyes | .. | re-recording mixer |
Benjamin A. Burtt | .. | sound effects editor |
Danny Caccavo | .. | digital editorial support |
Lizzie Campbell-Kelly | .. | adr coordinator |
Dustin Capulong | .. | assistant re-recording mixer |
John Casali | .. | production sound mixer |
Emma Chilton | .. | first assistant sound: second unit, dailies |
Blake Collins | .. | foley mixer (as Blake Collins CAS) |
Raemond Cook | .. | sound recordist |
Steve DeFeo | .. | sound utility |
Simon Diggins | .. | adr mixer |
Gary Dodkin | .. | sound mixer: second unit |
Luke Dunn Gielmuda | .. | foley supervisor (as Luke Dunn-Gielmuda) |
Luke Dunn | .. | foley: supervisor |
Karolina Dziwinska | .. | producer: Goldcrest Post Production / sound bookings coordinator |
Cei Frampton | .. | sound trainee |
Peter Gleaves | .. | adr mixer |
Scott Guitteau | .. | sound effects editor |
Rikki Hanson | .. | first assistant sound: second unit, dailies |
Pete Horner | .. | re-recording mixer / sound designer |
Bobby Johanson | .. | adr mixer |
Harry Jones | .. | adr assistant |
Robert Karlsson | .. | dolby consultant |
Conor Kelly | .. | junior mix technician |
Brian Long | .. | engineering services |
Alan MacFeely | .. | sound mixer: second unit, dailies |
Dmitri Makarov | .. | foley editor |
Chris Manning | .. | foley editor |
Liz Marston | .. | assistant re-recording mixer |
Stuart McCowan | .. | sound effects editor |
Michael Miller | .. | adr mixer |
Chris Murphy | .. | boom operator |
Jordan Myers | .. | assistant sound designer |
Tom Myers | .. | additional re-recording mixer |
Cheryl Nardi | .. | dialogue editor |
Joe Nattrass | .. | 2nd assistant sound: additional photography |
Chris Navarro | .. | adr mixer |
Al Nelson | .. | sound designer / supervising sound editor |
Alyssa Nevarez | .. | assistant sound editor |
Thomas J. O'Connell | .. | adr mixer (as Tommy O'Connell) |
Candela Palencia | .. | junior mix technician |
Rachel Park | .. | mix technician |
Campbell Pratt | .. | studio engineer |
Will Ralston | .. | dialogue editor |
Simon Ray | .. | head of operations: Goldcrest Post Production |
Albert Ribas | .. | sound editor |
Michael Rivera | .. | adr recordist |
Gary Rydstrom | .. | consulting sound designer |
Roger J. Sacdalan | .. | mix technician: theatrical trailer |
Robbie Scott | .. | mix technician |
Hugh Sherlock | .. | first assistant sound: second unit |
Michael Silvers | .. | adr editor |
James Spencer | .. | dialogue editor |
Oriol Tarragó | .. | sound designer |
Rachael Tate | .. | adr editor |
Mike Tehrani | .. | adr mixer |
Will Thomas | .. | adr assistant |
Jana Vance | .. | foley artist |
Geoff Vaughan | .. | foley artist |
Gwendolyn Yates Whittle | .. | supervising sound editor |
Ryan Young | .. | adr recordist |
Marco Alicea | .. | supervising assistant editor (uncredited) |
Phil Brewster | .. | mix tech: feature trailer (uncredited) |
Blake Collins | .. | adr mixer (uncredited) |
Mitch Dorf | .. | adr mixer (uncredited) |
Sam François | .. | auro engineer (uncredited) |
Richard Gould | .. | additional foley editor (uncredited) |
Harry Jones | .. | adr recordist (uncredited) |
Jordan Myers | .. | sound assistant (uncredited) |
Alyssa Nevarez | .. | sound assistant (uncredited) |
David Peifer | .. | digital editorial support (uncredited) |
Michael Silvers | .. | dialogue editor (uncredited) |
Richard Spooner | .. | temp mix re-recording mixer (uncredited) |
Kathie Talbot | .. | sound designer: trailer (uncredited) |
Will Thomas | .. | adr recordist (uncredited) |
Dennie Thorpe | .. | foley artist (uncredited) |
Special Effects by
Wayne Anderson | .. | creature sculptor |
Cyrus Apeles | .. | special effects technician |
Matthew G. Armstrong | .. | senior technician |
Tom Bailey | .. | senior sfx technician |
William Banyard | .. | creature fx puppeteer |
Chris Brenczewski | .. | set coordinator: special effects |
William Brett | .. | special effects senior technician |
Pete Britten | .. | senior technician |
Darrell Burgess | .. | special effects technician |
Roy K. Cancino | .. | set coordinator: second unit, Hawaii |
Andy Colquhoun | .. | senior animatronic designer: Creature FX |
Chloe Corbould | .. | special effects assistant |
Chris Corbould | .. | special effects supervisor |
Sophie Corbould | .. | special effects buyer |
Christopher A. Dalton | .. | special effects technician & safety advisor |
Kyle Davis | .. | special effects technician |
Adam Dougherty | .. | creature sculptor |
Michael Fox | .. | Special Effects Senior Technician |
Andre Gilbert | .. | sculptor: Creature FX |
Alec Gillis | .. | creature effects designer |
Hugh Goodbody | .. | special effects senior technician |
Skylar Gorrell | .. | special effects technician: Hawaii |
Simon Gosling | .. | special effects modeller / special effects technician |
Robin Guiver | .. | cfx puppeteer |
Giles Hannagan | .. | animatronic designer: Creature FX |
Peter Hawkins | .. | key animatronic designer: Creature FX |
Michael Heintzelman | .. | photography: Amalgamated Dynamics, Inc / studio coordinator: Amalgamated Dynamics, Inc |
Gustav Hoegen | .. | animatronic creature effects |
Giacomo Iovino | .. | senior mould maker: Creature FX |
Colin Jackman | .. | Creature effects supervising sculptor |
John Jones | .. | special effects technician |
Cerina Knott | .. | creature fx cosmetic finisher / modeller |
Cara Lanning | .. | special effects modeler |
Michael Lantieri | .. | special dinosaur effects |
Joshua Lee | .. | supervising animatronic designer: Creature FX |
Jason Leinster | .. | senior design engineer |
Matt Lewis | .. | creature fx department. senior animatronic designer |
Sam Lewis | .. | special effects |
Stuart Lovelock | .. | Assistant Technician |
Luke Marcel | .. | special effects senior technician |
Callum Martin | .. | modeller trainee |
Nick Martin | .. | senior animatronic designer: Creature FX |
Mark 'Crash' McCreery | .. | effects supervisor |
James McKeown | .. | senior special effects modeller |
Noah Meddings | .. | sfx senior technician |
Michael Meinardus | .. | special effects supervisor: U.S. Photography |
Jon K. Miller | .. | creature sculptor |
Ayumi Miyashiro | .. | sculptor/painter |
Alan Murphy | .. | senior animatronic designer |
Neil Murray | .. | wire supervisor |
Tom Murtagh | .. | special effects senior tech / special effects senior technician |
Darren Nevin | .. | sculptor: Creature FX |
Greg Oddoye | .. | special effects trainee |
Jonathan Oram | .. | special effects technician |
Tom Packwood | .. | modeller |
Simon Paraskevas | .. | special effects assistant |
Melvyn Pearson | .. | special effects senior technician |
Charlie Pedersen | .. | special effects technician |
Shannon Pitts | .. | special effects |
Karen Purvis | .. | mold shop supervisor: CFX |
Scott A. Riley | .. | 3d print modeller: Creature FX |
Samuel A. Sanders | .. | special effects |
Mike Sasgen | .. | special effects foreman: Hawaii Unit |
Neal Scanlan | .. | creature and special make-up effects creative supervisor |
Robin Schoonraad | .. | lead model maker |
Paul Scotson | .. | snr sfx technician |
Anthony Simonaitis | .. | pyrotechnic supervisor |
Jaydan Smith | .. | special effects assistant |
George Spensley-Corfield | .. | special effects technician |
Karol Stachowicz | .. | special effects technician |
Henrik Svensson | .. | paint finish designer: creature effects |
Gary Thom | .. | special effects rigger |
Peter Tindall | .. | sfx modeller |
Sara Villarreal | .. | creature sculptor |
Ben Vokes | .. | coordinator |
Tom von Badinski | .. | second unit effects |
Paul Waller | .. | snr sfx tech |
Chris L. Ward | .. | special effects technician |
Michael White | .. | Creature FX Sculptor |
Tom Wilton | .. | creature effects puppeteer |
Louis Wiltshire | .. | creature fx sculptor: CFX |
Tom Woodruff Jr. | .. | creature effects designer |
David T. Woodruff | .. | special effects technician |
Daniel Yates | .. | special effects technician |
Kila Young | .. | special effects technician |
Douglas D. Ziegler | .. | special effects foreman |
Gary Merrington | .. | animatronic designer (uncredited) |
Visual Effects by
Zakariyah Abdel-Illah | .. | junior pipeline td: Outpost VFX |
Jérémie Abrial | .. | creature modeller: Industrial Light and Magic |
Hayley Adams | .. | layout artist: Industrial Light and Magic |
Siobhan Adcock | .. | production coordinator: industrial light & magic, london (as Siobhan Parkhouse) |
Mayur Dadarao Adhau | .. | production coordinator |
Carmine Agnone | .. | lead matchmove artist: One of Us |
Alexis Agrotis | .. | technology: Industrial Light & Magic |
Ben Aickin | .. | digital artist: Industrial Light & Magic |
Silvio Alberti | .. | compositor: Industrial Light & Magic |
Anjel Alcaraz | .. | paint & compositing artist: Stereo D |
David Allan | .. | digital artist: ILP |
Corey Allen | .. | assistant paint lead: Stereo D |
Jon Allen | .. | lead previsualization artist: Proof, Inc |
Bimpe Alliu | .. | art assistant: ILM |
Lars Andersen | .. | digital compositor: one of us |
Viktor Andersson | .. | Lead Compositor: ILP vfx |
Mario Anger | .. | creature modeler: Image Engine Inc. |
Samir Ansari | .. | lighting technical director: Industrial Light & Magic, London |
Keith Anthony-Brown | .. | vfx production coordinator: ILM |
Alexandra Antonovitch | .. | stereoscopic production coordinator |
Stephen Aplin | .. | animation supervisor: ILM London |
Cole Armstrong | .. | element qc artist: stereo d |
Avi Arora | .. | qc artist |
Omid Arzhang | .. | cg supervisor: ScanlineVFX Munich |
Ruben Athouel | .. | senior technical director: ILM |
Nikki Atkinson | .. | previs artist: proof Inc |
Kenneth Au | .. | lead visual effects supervisor |
Ando Avila | .. | matchmove artist: ScanlineVFX Munich |
Adam Azmy | .. | digital compositor: one of us |
Tigran Badalyan | .. | senior compositor: ILM |
Adam Baines | .. | concept artist: ILM |
Jamie Bakewell | .. | previs artist: Proof, Inc |
Michael Jeff Baldemoro | .. | background prep supervisor: Image Engine |
Dorothy Ballarini | .. | creature modeler |
Tom Balogh | .. | visual effects editor |
Pierrick Barbin | .. | lighting artist: ILM |
Steven Barham | .. | visual effects assistant coordinator |
Daniel Barrow | .. | visual effects producer |
Tommy Barry | .. | visual effects artist |
Bryan Bartlett | .. | digital compositor: ILM |
William Bartlett | .. | visual effects production coordinator: Industrial Light & Magic |
Ian Baxter | .. | visual effects artist |
Mike Beaulieu | .. | animator: ILM |
Monica Bechu | .. | Depth Artist: Stereo D |
Sophie Beck | .. | layout & matchmove artist |
Charles Beglan | .. | postvisualization artist: Proof, Inc |
Martin Bell | .. | previs/postvis artist: Proof, Inc |
Nico Bell | .. | system administrator: ScanlineVFX Munich |
Sydney Benedet | .. | depth artist: Stereo D |
Charlie Bennett | .. | DMP Artist: one of us |
Brian N. Bentley | .. | technical director |
Richard Bentley | .. | creature supervisor: ILM |
Martin Bergquist | .. | concept artist |
David Berrocoso | .. | fx technical director: ILM |
Gaia Bestagno | .. | match move artist: One of Us |
Thomas Bevan | .. | fx td: Industrial Light & Magic |
Gianluigi Bevilacqua | .. | Roto/Prep Artist: one of us |
Manthan Bhayani | .. | stereo compositor: Stereo D |
Michael Billette | .. | effects technical director: Image Engine |
Wayne Billheimer | .. | visual effects executive producer: ILM |
Yves Bischoff | .. | compositing artist: ScanlineVFX Munich |
Kyran Bishop | .. | roto/prep artist: One Of Us |
Nunzio Bitetti | .. | visual effects artist |
Måns Björklund | .. | executive vfx producer: ILP |
Gabriel Blanco | .. | pipeline technical director |
Steven Boden | .. | assistant visual effects editor: Outpost VFX |
Alex Bonacci | .. | stereo compositor |
Markus Boos | .. | cg artist: ScanlineVFX Munich |
Anne Bot | .. | depth artist |
Alan Boucek | .. | digital compositor: ILM |
Virginie Bourdin | .. | concept art supervisor |
Scott Bourne | .. | compositor: ILM |
Florian Boury | .. | creature fx artist |
Zak Boxall | .. | modeler and texture artist |
Nicola Brennan | .. | visual effects coordinator |
Christine Breuninger | .. | digital paint artist: ILM |
Ariane Brinkmann | .. | human resources and finances: ScanlineVFX Munich |
Matthew Bristowe | .. | head of production: One Of Us |
Daniel Brkovic | .. | creature modeler: ILM |
Jack Brown | .. | visual effects artist |
Stuart Brown | .. | previs artist: Proof, Inc. |
Juri Bryan | .. | FX supervisor: Important Looking Pirates |
Christopher Brändström | .. | concept artist: ILM |
Cuco Bures | .. | senior nuke technical director (as Jaime Burés Cuco) |
Jennifer Burke | .. | paint/roto artist |
Jessica Burnhope | .. | visual effects production assistant |
Kaitlen Burns | .. | qc artist |
Daniel Burridge | .. | stereoscopic compositor |
Andy Burrow | .. | visual effects producer: Outpost VFX |
Conor Byrne | .. | lead visual effects editor |
Alberto Cadenas Esteban | .. | digital compositor |
Daniel Caffrey | .. | layout artist: industrial light & magic |
Jon Caldwell | .. | visual effects dinosaur wrangler |
Earle Stuart Callender | .. | Bidding Producer: One of Us |
Pau Calsina | .. | visual effects artist |
Marc Calvelo | .. | lead animator: ILM |
David Cam | .. | roto artist: Image Engine |
Billy A. Campbell | .. | visual effects editor |
Nicole Campbell | .. | depth artist |
Josh Canalini | .. | digital compositor: one of us |
Angel Cano | .. | cg artist: One of Us |
Victor Carlander | .. | visual effects artist: ILP |
Dan Carney | .. | technology: ILM |
Silvio Castagna Muscella | .. | layout/matchmove artist: industrial light & magic, london |
Christian Castaneda | .. | digital compositor: ILM |
Daniel Cavey | .. | visual effects associate producer: ILM |
Ieva Cerps | .. | stereo compositor |
Maxime Chaix | .. | compositor |
Jessica Chamberlin | .. | data wrangler: Hawaii |
Gordon Champ | .. | Modeler: Proof, Inc |
Wayne Chan | .. | digital compositor: Industrial Light & Magic |
Jerly Chang | .. | lighting sequence lead: Industrial Light & Magic |
Kai Chang | .. | digital artist: ILM |
Kirk Chantraine | .. | production engineering manager |
Josh James Chappell | .. | senior matchmove artist: Outpost VFX |
Benjamin Charles | .. | roto & paint artist: Industrial Light and Magic |
Rajat Chawla | .. | finalling artist |
Meagan Chechalk | .. | sr. production coordinator |
Vince Cherlet | .. | lidar processor |
Gabriel Chifor | .. | paint and rotoscope artist: ScanlineVFX Munich |
Sandra Chocholska | .. | digital compositor |
Zaria Chowdhury | .. | depth artist Stereo D |
Craig Christian | .. | animator: ILM |
Fabiana Ciatti | .. | post-vis animator: Proof Inc |
Ross Clark | .. | lead data wrangler |
David Clifton | .. | visual effects artist |
James Clowater | .. | lead stereo artist: Stereo D |
Berta Coderch | .. | visual effects producer: El Ranchito |
Isabel Cody | .. | previs artist: Proof, Inc |
Adam Coglan | .. | previs artist: Proof, Inc |
Tony Como | .. | digital paint & roto department supervisor: BaseFX |
Tara Conley | .. | visual effects producer |
Jochen Conradt | .. | fx artist: ScanlineVFX Munich |
Natalie Cooke | .. | visual effects coordinator: ILM |
David Coowles-Brooks | .. | previsualization artist: Proof, Inc |
Andy Copeland | .. | technology: ILM |
Steven Cormann | .. | generalist: ilm |
Jean-Nicolas Costa | .. | digital compositor |
Tom Coster | .. | digital compositor: one of us |
Glenn Cotter | .. | digital artist: ILM |
Tom Cowlishaw | .. | 3d generalist td: One of Us |
Christopher Cram | .. | visual effects executive: Universal |
David Crane | .. | senior paint artist: Stereo D |
Mathew Crisp | .. | prep / roto artist: One Of Us |
Oliver Cubbage | .. | vfx supervisor: one of us |
Elliesse Cuniff | .. | sr. production coordinator |
Sam Curtis | .. | digital compositor |
Poprizov Cvetan | .. | senior paint artist |
Noelle Cyr | .. | stereo manager: Stereo D |
Oscar Dahlén | .. | visual effects artist |
Tobias Danbo | .. | senior texture artist |
Varuna Darensbourg | .. | finaling supervisor: stereo D |
Sashwata Das | .. | stereoscopic supervisor |
Sian Davies | .. | visual effects coordinator |
Florian Dax | .. | system administrator: ScanlineVFX Munich |
Cédric de la Forest Divonne | .. | Animator: one of us |
Isaac de la Pompa | .. | visual effects |
Carlos de la Sotilla | .. | digital compositor: ILM |
Cristiano De Matos | .. | stereoscopic compositor/paint artist: stereo d |
Sarah de Schot | .. | senior paint artist |
Simon Decombel | .. | animation: ILP |
Jake Dee-McKoy | .. | manager ingest/delivery & final qc: Stereo D |
Marianne Del Rosario | .. | vfx & augmentation artist |
Adrien Delecroix | .. | matchmove artist |
Theo Demiris | .. | fx artist: One of Us |
Varadarajan Desikan | .. | element qc artist: Stereo D |
Vuk Despotovic | .. | element qc manager: Stereo D |
Yago Diaz | .. | Digital Compositor: El Ranchito VFX (uncredited) |
Gerard Diefenthal | .. | visual effects coordinator |
Josh Docherty | .. | modeller |
Laura Dochtermann | .. | visual effects coordinator: Image Engine |
Anand Dorairaj | .. | digital compositor |
Lisa Theresa Downey-Dent | .. | vfx production assistant |
Jan Dubberke | .. | compositing supervisor: Image Engine |
Peter Dudley | .. | digital compositor |
Ben Duff | .. | data io assistant: outpost vfx |
Danny Duke | .. | visual effects: Outpost VFX |
Travis Dultz | .. | 3D Editor |
Colin Eade | .. | digital compositor |
Gottfried Eder | .. | visual effects artist: ILM |
Oliver Eikhoff | .. | visual effects production manager: ScanlineVFX Munich |
Kadir Can Eksi | .. | visual effects artist |
Jane Ekström | .. | visual effects coordinator: ILP |
Tessa El Miligi | .. | postvisualization animator: Proof, Inc. |
Duncan Eland | .. | cg artist: One of Us |
Janeen Elliott | .. | senior compositor: Image Engine |
Stephen Ellis | .. | cg supervisor |
David Emeny | .. | compositor: one of us |
Guglielmo Emmolo | .. | Roto/Prep Artist: one of us |
Philip Engström | .. | lighting td: Important Looking Pirates |
Patricia Escribano Bourgoin | .. | visual effects artist |
Vincent Escueta | .. | technical assistant: ILM |
Juan Antonio Espigares Enríquez | .. | compositor: ILM |
Melissa Espina | .. | depth department manager: 3D conversion |
David Esteve | .. | digital compositor |
Pascal Etangsale | .. | lead generalist: ILM |
Maeve Eydmann | .. | generalist td: ILM |
Jeremy Ezekiel | .. | digital compositor: Industrial Light & Magic |
Fabian Nowak | .. | effects technical director: ILM |
Giovanni Facci | .. | Data/IO: one of us |
Marc Falardeau | .. | visual effects coordinator (as Marc Faladeau) |
Irene Faminial | .. | visual effects |
James Farrington | .. | postvis artist: Proof |
Andreas Feix | .. | digital compositor: Industrial Light & Magic |
Manuel Ferdinand | .. | pipeline td: ScanlineVFX Munich |
Susana Fernández Casco | .. | Prep/Roto Artist: One Of Us |
George Ferris | .. | stereoscopic compositor: Stereo D |
Jake Ferris | .. | layout artist: ILM |
Dan Finnegan | .. | visual effects artist |
Fabrizio Fioretti | .. | visual effects artist: ILM |
Kimberley Fitch | .. | visual effects data wrangler |
Ben Fleming | .. | digital compositor |
James D. Fleming | .. | vfx supervisor |
Megan Flood | .. | lead visual effects supervisor |
Benjamin Flynn | .. | digital artist |
Nicola Fontana | .. | senior lighting td: Industrial Light & Magic |
Les Foor | .. | lead element qc artist |
Mike Ford | .. | previs artist: Proof, Inc. |
Federica Foresti | .. | fx td: One of Us |
Brian Fortune | .. | sr compositor: Industrial Light & Magic |
Frederic Fourier | .. | Senior Generalist TD: ILM |
Florian Franke | .. | compositing artist: ScanlineVFX Munich |
Travis Fruci | .. | element qc artist: Stereo D |
Pawl Fulker | .. | previsualization supervisor: Proof, Inc |
Borja Fuste | .. | digital compositor |
John J. Galloway | .. | compositing supervisor: ILM London |
Wei Gao | .. | digital compositor: Industrial Light and Magic |
Andy Garcia | .. | senior lighting technical director: ILM |
Julio Tovar Garcia | .. | element qc artist: stereo d |
Nathan Gardner | .. | digital paint artist: Industrial Light & Magic |
Abdel Halim Garess | .. | effects technical director |
Jenny Gauci | .. | roto/prep lead: one of us |
Johan Gay | .. | DMP Artist: one of us |
Joshua Gengler | .. | lead element qc artist |
Rino George | .. | digital paint artist: ILM |
Federico Ghetta | .. | roto/paint artist: One Of Us |
Nikhil Ghoorbin | .. | Technical Support: one of us / systems admistrator |
Jennifer Giandalone | .. | studio coordinator: Exceptional Minds [us] |
Matt Gibson | .. | post-vis supervisor: Proof, Inc / previs artist: Proof, Inc |
Arnau Gilabert | .. | effects technical director: Industrial Light & Magic |
Mike Gilbert | .. | Senior Environment TD: Proof Inc |
Safiya Gili | .. | Compositor: Proof, Inc. |
Yannick Gillain | .. | visual effects |
Geoffroy Givry | .. | Comp TD: ILM |
Sam Gough | .. | 3D Scan Technician / photogrammetry 3d scan artist: Gentle Giant Studios |
Yoann Gouraud | .. | fx td |
Leanne Goymer | .. | digital matte painter: One of Us |
Stephane Grabli | .. | research and development: ILM |
Megan Graham | .. | stereoscopic compositor/paint artist |
Gregory Graindorge | .. | visual effects artist |
Kari-Lyn Gravel | .. | senior stereo coordinator: Stereo D |
Michael Leigh Gresham | .. | digital artist |
John Gresko | .. | digital artist |
Kris Gropatsakis | .. | Data/IO: one of us |
Dean Grubb | .. | senior effects technical director: Industrial Light & Magic |
Glenn Guenette | .. | stereo compositor: Stereo D |
Gunas | .. | stereo compositor |
Holly Gunn | .. | depth lead: Stereo D |
Linus Gustafsson | .. | visual effects |
Amandine Gutierrez | .. | visual effects coordinator |
Martyn Gutteridge | .. | previsualization artist: Proof, Inc |
Lloyd Hackl | .. | visual effects artist: for exceptional minds {us} |
Jim Hagarty | .. | visual effects artist |
Thomas Haley-Hermiz | .. | technical director: Stereo D |
Tiffany Hall | .. | cg artist: One of Us |
Lasse Hamann | .. | junior compositing artist: ScanlineVFX Munich |
Katie Hamberger | .. | visual effects artist |
Faraz Hameed | .. | previsualization artist: Proof, Inc |
Kyle Hardin | .. | lead stereoscopic artist |
Chris Hardman | .. | visual effects artist |
Steve Harrison | .. | previsualization artist: Proof, Inc |
David Harter | .. | lead compositing artist: ScanlineVFX Munich |
Thomas Hartmann | .. | fx artist: ScanlineVFX Munich |
Bethany Harvey | .. | visual effects editor |
Jasmin Hasel | .. | visual effects executive producer: ScanlineVFX Munich |
Jared Hasselbach | .. | visual effects artist |
Florian Hatje | .. | compositing artist: ScanlineVFX Munich |
Stacie Hawdon | .. | lead layout artist: Industrial Light & Magic |
Dustin Hayes | .. | senior element qc artist |
Jonathan Hearn | .. | technical support: One of Us |
Oliver Hearsey | .. | lead layout artist: Image Engine |
Rens Heeren | .. | senior generalist: ILM |
Alex Heffner | .. | visual effects lead |
Ethan Helms | .. | assistant stereoscopic compositing lead |
Robert Hemmings | .. | previs creature animation specialist: Proof Inc |
Josie Henwood | .. | visual effects production supervisor |
Frederic Heymans | .. | digital compositor / digital compositor: one of us |
David Hirschfield | .. | digital artist |
Geraint Hixson | .. | Head of Production: Outpost VFX |
Liam Hoflay | .. | technical support: One of Us |
Sunghwan Hong | .. | digital compositor |
Michael Honisch | .. | senior compositor: ILM |
Jason Horley | .. | concept artist: ILM |
Kathryn Horton | .. | visual effects producer: ILM |
Lane Howard | .. | visual effects coordinator |
Milena Hristova | .. | digital compositor: one of us |
Pei-Zhi Huang | .. | senior effects td: ILM |
Jack Hughes | .. | postvis supervisor: TPO VFX |
Malcolm Humphreys | .. | cg supervisor: ILM |
Nicholas Hurst | .. | lead compositor |
Umar Adam Aziz Hussain | .. | visual effects associate production manager: Industrial Light & Magic (as Umar Aziz) |
Phinehas Iaboni | .. | depth artist: Stereo D |
Julius Ihle | .. | lighting td: Industrial Light & Magic |
David Isetta | .. | visual effects line producer: ILM |
Saurabh Sanjay Jadhav | .. | paint artist / stereo compositor / visual effects artist |
Siddarth Jambhulkar | .. | stereo compositor |
Björn Jankes | .. | Compositing Supervisor: ILP vfx |
Antoine Jannic | .. | digital compositor |
Ng Cheuk-Yung Jayde | .. | effects technical director |
Caitlin Jessen | .. | visual effects production coordinator: ILM |
Olivier Jezequel | .. | digital compositor: one of us |
Signy Johannesdottir | .. | visual effects coordinator (as Signý Jóhannesdóttir) |
Hannah Johnson | .. | visual effects coordinator: one of us |
Bryan Jones | .. | compositor: ILM |
Timothy P. Jones | .. | digital film bureau |
Himanshu Joshi | .. | fx technical director: ILM |
Jama Jurabaev | .. | vfx art director |
Anto Juricic | .. | senior modeler |
Kenneth Justo | .. | depth artist |
Lindsey Kaiser | .. | stereo executive producer |
Jason Kane | .. | Character Modeler |
Jinhyun Kang | .. | compositor |
Rishi Kaul | .. | animator: Image Engine |
John Keates | .. | visual effects artist: Proof, Inc. |
Ciarán Keenan | .. | vfx producer: Nvizible |
Adam Kelway | .. | digital compositor: Image Engine |
Kemal Kemal | .. | digital artist |
Abbie Kennedy | .. | lead layout artist |
Andrew Kennedy | .. | technical director: Stereo D |
Norbert Kiehne | .. | animation artist: ScanlineVFX Munich |
Laura Killmaster | .. | creature technical director: ILM |
Jini Mijin Kim | .. | stereoscopic compositor: Deluxe |
David Kirchner | .. | effects td: Industrial Light & Magic |
Stefanos Kittakis | .. | effects technical director: ILM |
Ivo Klaus | .. | fx supervisor: ScanlineVFX Munich |
Oliver Koch | .. | matte painting artist: ScanlineVFX Munich |
Christopher Kollar | .. | compositing artist: ScanlineVFX Munich |
Carsten Kolve | .. | digital supervisor: Image Engine |
Ilona Koutonen | .. | digital compositor: Important Looking Pirates |
Hemanth Reddy Kovvuri | .. | senior stereoscopic compositor |
Anthony Kramer | .. | digital compositor: ILM |
Christian Kratzert | .. | animation artist: ScanlineVFX Munich |
Sascha Kremers | .. | lead rigging td: ScanlineVFX Munich |
Nachiket Kulkarni | .. | depth artist: Stereo D |
Ashwin Kumar | .. | roto vfx/alien |
Manish Magesh Kumar | .. | element qc artist: Stereo D |
Kajsa Kurtén | .. | vfx producer: Important Looking Pirates |
Sebastian Küchmeister | .. | fx artist: ScanlineVFX Munich |
Alison Lake | .. | digital compositor: ILM |
Jamie Lamb | .. | cg artist: One of Us |
Ben Lambert | .. | asset supervisor |
Thomas Lambert | .. | data i/o: one of us |
Jacopo Landi | .. | digital compositor: one of us |
Harry Landymore | .. | visual effects production assistant: one of us |
Johanna Lange | .. | visual effects production manager: ScanlineVFX Munich |
Vincent Langer | .. | matchmove artist: ScanlineVFX Munich |
Ben Langham | .. | digital artist |
Roland Langschwert | .. | fx artist: ScanlineVFX Munich |
Francisco Daniel Lara Cánovas | .. | modeling/texturing artist |
Mike Larrabee | .. | visual effects artist: Paint Supervisor |
Kasper Larsson | .. | Modeler: Proof, Inc |
Anna Le Danois | .. | generalist |
Benoit Lecailtel | .. | lighting technical director: Industrial Light & Magic |
Claudia Lecaros | .. | visual effects producer: ILM |
Sun Lee | .. | matte painter: Lola VFX |
Daniel Lee-Poy | .. | stereo compositor:Stereo D |
Eric D Legare | .. | senior rigging td |
Anne-Kristin Lehmann | .. | human resources and finances: ScanlineVFX Munich |
Alana Lennie | .. | lighting technical director: industrial light & magic |
Matt Leonard | .. | vfx trainer: ILM |
Seth Lickiss | .. | stereoscopic compositor |
Todd Liddiard | .. | senior compositor: Industrial Light & Magic |
Vincent Liebig | .. | visual effects editor: ScanlineVFX Munich |
Chi Jiajia Lim | .. | Stereoscopic Compositor: Stereo D |
Linus Lindblom | .. | digital compositor |
Sandra Lindner | .. | human resources and finances: ScanlineVFX Munich |
Kim Lindqvist | .. | texture artist: ILM |
Sofie Ljunggren | .. | digital compositor |
Nick Lobban | .. | matchmove artist: Proof Inc |
Stuart Lord | .. | visual effects production assistant: ILM |
Zoe Lord | .. | Sr Texture Artist: ILM |
Patrick Lowry | .. | senior td: Industrial Light & Magic |
Jordan Lucchino | .. | stereoscopic compositor |
Joaquin Ludewig | .. | visual effects artist |
Christina Lum | .. | cg artist: One of Us |
Jakob Lundbye | .. | visual effects artist |
Chris Lunney | .. | graphics supervisor: nvizible |
Chris Lynch | .. | assistant data wrangler |
Amy Madigan | .. | production coordinator: Stereo D |
Ravi Mahapatro | .. | line producer: Stereo D |
Raj Mahendran | .. | tech support lead |
Don Mahmood | .. | lead previsualization artist: Proof, Inc |
Khoi Mai | .. | stereoscopic compositor: Stereo D |
Carson Majors | .. | rotoscope lead |
Yael Majors | .. | assistant finaling supervisor |
Vincent Febriyanto Mak | .. | assistant lead stereoscopic compositor |
Brad Malott | .. | paint artist: Stereo D |
Dean Mangion | .. | matchmove artist: Image Engine |
Virgil Manning | .. | lead animator: ILM London |
Charana Mapatuna | .. | DPR Artist: Base FX |
Antoine Marbach | .. | head of production: ScanlineVFX Munich |
Stanislaw Marek | .. | visual effects artist |
Tim Marinov | .. | visual effects artist |
Chulev Marko | .. | model & texture supervisor: ILM |
Jason Marlow | .. | Matchmove Supervisor |
Jan Maroske | .. | compositing supervisor: ILM |
Gordon Marshall | .. | digital compositor: ILM |
Brandon Martin | .. | lighting td |
Xavier Martin | .. | effects technical director: Industrial Light & Magic |
Will Martindale | .. | digital compositor: Industrial Light & Magic |
Rafael Martins | .. | matchmove artist: One of Us |
Rudy Massar | .. | senior creature modeller: Industrial Light & Magic |
Paulo Alexandre Mateus | .. | digital compositor |
Ian Mathews | .. | Texture Artist: Industrial Light and Magic |
Javad Matoorian-Pour | .. | digital compositor: ILM |
Yosuke Matsuno | .. | senior compositor: One of Us |
Bhumika Mayer | .. | visual effects producer: Nvizible |
Zack Mazerolle | .. | visual effects editor |
Tatiana Maziar | .. | Stereoscopic Compositor: Stereo D |
Graham McBride | .. | Depth Artist |
Kindra McCall | .. | stereoscopic depth artist |
Jonathan J. McCallum | .. | Lead Creature Technical Director |
Mark McCormack-Douglas | .. | stereoscopic compositor |
Andrew McCosh | .. | cg artist: One of Us / visual effects artist |
Chris McCrowe | .. | senior digital paint artist: ILM |
Scott McInnes | .. | concept artist |
Glen McIntosh | .. | animation director: ILM / animation supervisor: filming |
James McPhail | .. | creature technical director: ILM |
Katarina Mead | .. | Production and Technical Support |
Hugo Medda | .. | effects artist: Important Looking Pirates |
Davide Mella | .. | effects technical director |
Katherine Melville | .. | Data/IO: one of us |
Rebecca Mercurio | .. | visual effects coordinator |
Tiago Mesquita | .. | creature technical director: ILM |
Andre Metello | .. | senior creature technical director: ILM |
Joseph Metten | .. | digital artist: ILM |
Adrian Metzelaar | .. | senior compositor: industrial light & magic, london |
David Michielsen | .. | fx artist: ScanlineVFX Munich |
Jarl Midelfort | .. | Animator: one of us |
Mark Millena | .. | digital compositor: Industrial Light & Magic |
Martin Mirola | .. | fx artist: ScanlineVFX Munich |
Sasha Mitchell | .. | 3d lidar scanning services: Lidar Lounge |
Scott Mitchell | .. | visual effects |
Tamara Mitchell | .. | lidar supervisor |
Matthias Mittelmeyer | .. | visual effects artist |
Ashley Mohabir | .. | digital compositor: ILM |
Azhul Mohamed | .. | Effects Artist |
Steve Molloy | .. | digital artist |
Carlos Monteagudo | .. | pipeline |
Chris Montesano | .. | pipeline supervisor |
Laurel Montgomery | .. | associate vfx producer: ILM |
Dave Morley | .. | visual effects supervisor: Image Engine |
Claire Morris | .. | element qc compositor |
Immanuel Morris | .. | lead visual effects supervisor |
Katie Morris | .. | digital artist: ILM |
Henrique Moser | .. | Lead Compositor: ILM |
Walid Mouawad | .. | cg artist: ScanlineVFX Munich |
Aileen Mu | .. | visual effects coordinator: Lola VFX (Uncredited) |
Kimberly Mucha | .. | visual effects production coordinator: ILM |
Mary Mullan | .. | Roto/Prep Artist: one of us |
Andy Mulligan | .. | layout technical director: Industrial Light & magic, London |
Gautama Murcho | .. | digital compositor: Industrial Light & Magic |
Elona Musha | .. | lookdev technical director |
Scott Musselman | .. | stereoscopic compositor |
Monica Muzzolini | .. | lighting td |
David Myles | .. | compositor: Lola Visual Effects |
Cecilia Myrin Knochenhauer | .. | production assistant: Important Looking Pirates |
Guillaume Ménard | .. | digital compositor: One Of Us |
Carly Nadeau | .. | senior production coordinator: Stereo D |
Naren Naidoo | .. | digital paint supervisor: ILM |
Hedi Namar | .. | fx td |
Evan Nanou | .. | stereo compositor |
Tim Nassauer | .. | computer graphics supervisor: Industrial Light & Magic |
Pierpaolo Navarini | .. | fx artist: ScanlineVFX Munich |
Anton Nazareth | .. | effects technical director |
Sébastien Nebout | .. | generalist td: ILM |
Pete C. Newbauer | .. | visual effects artist |
Kathrin Neyzberg | .. | visual effects production assistant: ILM |
Lauren Nichol | .. | visual effects production assistant: Industrial Light and Magic |
Jarrod Nichols | .. | stereo compositor |
Ismael Nieto | .. | visual effects artist |
Neela Nitesh | .. | stereo compositor |
Rajendra Nitturu | .. | stereo compositor |
Chuang Niu | .. | effects technical director |
David J. Nolan | .. | compositor: ILM |
Csaba Novak | .. | Compositor/3D Generalist at Proof |
Sarah Nutt | .. | Visual Effects Production Assistant |
Winfield O'Brien | .. | 3D Generalist: Industrial Light & Magic |
David O'Donnell | .. | lighting td: ILM |
Erline O'Donovan-Clarke | .. | previs editor (as Erline O'Donovan) |
Daniel O'Shaughnessy | .. | digital artist |
Adam Ohl | .. | stereo producer |
Matteo Olivieri-Dancey | .. | paint and rotoscope artist |
Andrea Umberto Origlia | .. | cg artist: One of Us / visual effects artist |
Akira Orikasa | .. | digital artist: ILM |
Pawel Orzechowski | .. | visual effects artist |
Mark Osborne | .. | lead lighting technical director: ILM |
Raphael Oseguera | .. | roto department manager |
Marta Padilla | .. | cg generalist: One of Us |
Francisco Palomares Pozas | .. | senior compositor |
Bhavesh Pandey | .. | senior effects td |
Catherine Park | .. | stereo compositor: Stereo D |
Dominic Parker | .. | visual effects executive producer: one of us |
Michael J. Parker | .. | lead lighting td: ILM |
Josh Parks | .. | digital compositor: ILM |
Dana Passarella | .. | stereo compositing lead |
Tamas Pataki | .. | technical support: One of Us |
Sagar Patil | .. | digital artist: Base Fx |
Lakshantha Pattapola | .. | creature fx digital assets and video supervisor |
Enrik Pavdeja | .. | compositor |
Jessica Pearce | .. | production coordinator: stereo d |
Geoff Pedder | .. | visual effects artist |
Vasho Pekar | .. | digital compositor: ILM |
Ausrius Peldzius | .. | visual effects artist: ILP |
María Jesús Penella | .. | pipeline td |
Rachael Penfold | .. | visual effects executive producer: One Of Us |
Marko Perendija | .. | compositor: ilm |
Cindy Perez | .. | compositor |
Matt Perrin | .. | previsualization supervisor |
Ben Perrott | .. | compositor: Proof, Inc |
Johannes Peter | .. | compositing supervisor: ScanlineVFX Munich |
Christine Peterson | .. | senior compositor: Industrial Light & Magic |
Kalle Peterson | .. | compositor |
Olle Petersson | .. | digital compositor |
Petko Petkov | .. | digital compositor: one of us |
Dojchin Petrovski | .. | paint artist |
Andrea Peverelli | .. | paint and roto artist: Industrial Light and Magic |
Nandan Phansalkar | .. | visual effects artist |
Kim Phelan | .. | visual effects producer: one of us |
Sandy Phetchamphone | .. | finaling manager: Stereo D |
Lloyd Phillips | .. | technology: ILM |
William Phillips | .. | matchmove artist: Proof, Inc. |
Phets Phonasa | .. | stereoscopic lead |
David Picarda | .. | senior fx technical director: ILM |
Marc Picco | .. | visual effects artist |
Giorgio Pitino | .. | visual effects supervisor: Outpost VFX |
Gianluca Pizzaia | .. | Generalist Technical Director: ILM |
Dominik Platen | .. | lead compositor: One Of Us |
Stephanie Pocklington | .. | cg generalist |
Sergio Garcia Poderoso | .. | visual effects artist |
Ann Podlozny | .. | executive visual effects producer: ILM |
Jason Pomerantz | .. | Post Production Supervisor: StereoD |
Pietro Ponti | .. | visual effects supervisor: ILP |
Jason Porter | .. | compositing supervisor |
Daniel Post | .. | digital compositor |
Paris Premdas | .. | technical assistant: ILM |
Carlota Primo | .. | lighting technical director |
Andrew Proctor | .. | digital artist |
Derek N. Prusak | .. | post production manager: Deluxe 3D/Stereo D |
Will Pryor | .. | creature td: ILM |
Ivan Pulido Suarez | .. | fx td |
Giorgia Pulvirenti | .. | compositor: Industrial Light & Magic |
Paul Purnell | .. | vfx editorial: one of us |
Carlos Quijada | .. | digital artist |
Heribert Raab | .. | lead effects td |
Eugene Rachevsky | .. | roto/prep artist: One Of Us |
Roberto Raio | .. | animator |
Keerthana Ramani | .. | Technical Director: Stereo D |
Ryan Ramsey | .. | senior stereoscopic compositor: Deluxe |
Matt Rank | .. | virtual production supervisor |
Lena Ratza | .. | human resources and finances: ScanlineVFX Munich |
Kisholay Ray | .. | production coordinator |
Diego Rebello | .. | digital paint artist: ILM |
Crawford Reilly | .. | digital compositor: ILP |
Keith Ribbons | .. | visual effects |
Tyler Rice | .. | element qc |
Nathan Rich | .. | CTO: Base FX |
Ángel Rico Riesgo | .. | digital compositor |
Dominic Ridley | .. | Environment scanning services: clear angle studios |
Ellie Ritchie | .. | visual effects coordinator |
Genesis Rivas | .. | visual effect artist |
Sandra Roach | .. | postvisualization artist: Proof, Inc. |
Tavis Roberts | .. | senior lighting technical director |
Wesley Roberts | .. | digital compositor: Industrial Light & Magic |
Joshua Robertson | .. | pipeline td |
Loren Robinson | .. | visual effects artist |
Dane Rockingham | .. | technical specialist |
Timothy Rodriguez | .. | concept artist: ILM |
Petr Rohr | .. | layout: ILM |
Niketa Roman | .. | visual effects coordinator: marketing |
Marco Romeo | .. | head of research and development: El Ranchito |
Ryan D. Romero | .. | digital artist (IMAX version) |
Andrea Rosa | .. | creature TD: ILM |
Emil Rosenberger | .. | editorial support: ScanlineVFX Munich |
Benjamin Ross | .. | matte painting supervisor: ScanlineVFX Munich |
Adam Rowland | .. | visual effects supervisor / visual effects supervisor: one of us |
Jance Rubinchik | .. | animation director: ILM |
Nathan Rémy | .. | digital compositor: One of Us |
Thomas Salama | .. | digital compositor: Industrial Light & Magic |
Barbora Salaseviciute | .. | DMP Artist: one of us / digital matte painter |
Alicia Saleh | .. | Match Move Artist: one of us / matchmove |
Sam Salek | .. | senior digital compositor: industrial light & magic, london |
Priam Sampaio | .. | pipeline technical director: ILM |
Kevin San | .. | texture artist |
Gonzalo Sanchez | .. | digital compositor: Nvizible |
Kevin Sanders | .. | stereoscopic compositer: Stereo D |
Raj Sandhu | .. | compositing technical artist: Deluxe Digital |
Miguel Santana da Silva | .. | digital compositor: ILM |
Ian Sargent | .. | screen graphics designer |
Anthony Saturno | .. | visual effects artist: for Exceptional Minds [us] |
Jeremy Sawyer | .. | lead compositor: Industrial Light & Magic |
Michael Scheffler | .. | system administrator: ScanlineVFX Munich |
Christoph Schinko | .. | animation artist: ScanlineVFX Munich |
Arvid Schneider | .. | senior lighting technical director: ILM |
Jens Schneider | .. | matte painting artist: ScanlineVFX Munich |
Daniel Schrepf | .. | stereoscopic roto supervisor |
Brian Schultz | .. | digital paint artist: ILM |
Andrew E. Scrase | .. | cg artist: One of Us |
Enrico Selmi | .. | effects technical director: Industrial Light & Magic |
Miguel Perez Senent | .. | senior effects technical director: Industrial Light & Magic |
Anissa Senoussi | .. | DMP Artist: one of us |
Bryan Servante | .. | Previs Artist: Proof, Inc |
Khizar Shabir | .. | lead stereoscopic compositor: Stereo D |
Rushabh Shah | .. | stereoscopic compositor: Stereo D |
Jessica Sharp | .. | line producer: Stereo D |
Taylor Shaw | .. | visual effects artist |
Steve Shearston | .. | senior effects artist |
Francois Sherwood | .. | technical assistant: Industrial Light & Magic |
Matthew Sherwood | .. | matchmove/CG artist: one of us |
Yuta Shimizu | .. | CG supervisor: Image Engine |
Randal Shore | .. | Executive Staff: ILM |
Alfonso Sicilia | .. | visual effects artist |
Michael Siegel | .. | visual effects artist |
Nic Sievers | .. | modeler: ILM |
Fabio Siino | .. | creature td: ILM |
Jade Simpson | .. | stereo compositor: Stereo D |
Gabriella Sinella | .. | vfx on set pa |
Pratik Pradeep Singh | .. | visual effects artist |
David Skorepa | .. | senior texture artist: ILM |
Klaus Skovbo | .. | senior creature modeler |
Jonty Smith | .. | visual effects artist: clear angle studios |
Natalie Smith | .. | digital paint artist: Industrial Light & Magic |
Parker Smith | .. | stereo compositor |
Stephen J. Smith | .. | roto/prep lead: One Of Us |
Cameron Smither | .. | lead digital compositor |
Jordan Snow | .. | vfx production assistant: industrial light and magic |
Jean-David Solon | .. | DMP Artist: one of us |
Henry South | .. | visual effects artist |
Joseph A. Spano III | .. | digital compositor |
Helmut Stark | .. | cg artist: ScanlineVFX Munich |
Jaclyn Stauber | .. | fx technical director: Image Engine |
Chris Stefiuk | .. | hard surface modeler: ILM |
Mark Stern | .. | visual effects executive producer: Lola Visual Effects |
Jubinville Steve | .. | model lead / asset sup: Industrial Light & Magic |
Helen Streeter | .. | visual effects coordinator: Nvizible |
Iryna Sumanova | .. | roto/paint artist: Image Engine |
Oliver Summa | .. | senior lighting td: Industrial light & magic - London |
Troy Summersett | .. | visual effects artist: Stereo D |
Stephen Sutcliffe | .. | technical support: One of Us |
Valter Svenstedt | .. | visual effects artist: ILP |
Michael J. Sweetser | .. | stereo compositor: stereo d |
Josh Sykes | .. | visual effects producer: Outpost VFX |
Brian Sziklasi | .. | element qc artist: Stereo D |
András Szõcs | .. | digital compositor: ILM |
Gaëlle Séguillon | .. | concept artist: ILM |
Jeremy Séguin | .. | digital compositor |
Krishna Prasad T. | .. | visual effects line producer |
Brian Taber | .. | stereographer |
Lila Sara Tahri | .. | visual effects coordinator: ILM |
Jerrod Tan | .. | roto paint artist |
Dipak Tarpara | .. | vfx artist: Stereo D |
James Tavet | .. | matchmove artist: Image Engine |
Mason A. Taylor | .. | visual effects artist: for exceptional minds {us} |
Jean-Yves Teillet | .. | senior lighting technical director: ILM |
Joshua Raul Teleki | .. | cg artist: ScanlineVFX Munich |
Biljana Temelkova | .. | compositor |
Emily Tersigni | .. | stereo artist |
Malcolm Thomas-Gustave | .. | creature supervisor: ILM |
James Thompson | .. | previs artist: Proof, Inc |
Raghavi Arya Thota | .. | stereo compositor |
Juan Tigreros | .. | camera/matchmove artist |
Matthew Tinsley | .. | postvis supervisor: TPO VFX |
Sam Paul Toms | .. | visual effects editor: One of Us |
Chris Treichel | .. | director of production: Stereo D |
Carlos Trijueque | .. | compositing supervisor |
Adrian Tsang | .. | digital supervisor: ILP |
Andrew Tulloch | .. | Postvis Artist: Proof, Inc |
Abdul Ahad Tunio | .. | stereo compositor: Stereo D |
Alexandra Turner | .. | paint/roto artist |
Chris Turner | .. | paint & roto artist |
James Turner | .. | vfx line producer: ILM |
Kat Turner | .. | visual effects coordinator (as Kathleen Turner) |
Magdalena Turnier | .. | vfx editor: Outpost VFX |
Randy Ui | .. | visual effects artist |
Chris Ung | .. | digital effects artist: Industrial Light & Magic |
Nick van Diem | .. | senior creature td: Industrial Light & Magic |
Alisha Vander Ahe | .. | Production Coordinator |
Fani Vassiadi | .. | digital paint artist: ILM |
Alejandro Vela-Castro | .. | Digital Compositor: Industrial Light & Magic |
Irene Vera | .. | digital compositor |
David Vickery | .. | visual effects supervisor |
Tracy Villeda Meneses | .. | digital paint artist: ILM |
Cantatore Vittorio | .. | creature td: ILM |
Ghanshyam Sureshbhai Waghela | .. | visual effects supervisor: Assistant supervisor - Deluxe Pune/Stereo D |
David Wahlberg | .. | digital artist: ILP |
Lisa Wakeley | .. | visual effects coordinator |
Alex Walklate | .. | 3D Scan Technician |
Jenny Wan | .. | compositor / digital compositor: one of us |
Alex Wang | .. | vfx supervisor: ILM Vancouver |
Sanford Warwick | .. | assistant lead stereoscopic compositor/paint artist: stereo d |
Jun Watanabe | .. | effects technical director: Industrial Light and Magic |
Ros Webb | .. | recruiter |
Josh Webster | .. | editorial support: ScanlineVFX Munich |
José Manuel Weil | .. | visual effects supervisor: ScanlineVFX Munich |
Peter Welton | .. | paint supervisor |
Kelly Wescott | .. | depth lead: Stereo D |
Ryan Weston | .. | digital artist: ILM |
Lilles Whitby | .. | visual effects coordinator |
Kristofer Whitford | .. | digital compositor |
Christopher Whittle | .. | digital artist/senior modeller: Industrial Light and Magic |
Aric Whittom | .. | stereoscopic compositor |
Philipp Wibisono | .. | lighting technical director: ILM |
Alysia Wildman | .. | vfx production manager: Outpost VFX |
Sam Williams | .. | Roto/Prep Artist: one of us / digital compositor |
Matt Wilmshurst | .. | visual effects artist |
Chris Wilson | .. | digital matte painter: One of Us |
Ryan M. Wilson | .. | stereoscopic artist |
Sally Wilson | .. | groom artist: Industrial Light & Magic / lead texture artist: Industrial Light & Magic |
Anna F. Winters | .. | assets production manager: image engine design, inc |
Nora Wixom | .. | creature technical director |
Eddy Wolfson | .. | senior paint artist |
Christine Wong | .. | finance director: Image Engine |
Chris Wood | .. | digital compositor: ILM |
Bjoern Wortmann | .. | compositing artist: ScanlineVFX Munich |
Mark S. Wright | .. | visual effects editor: ILM (as Mark Wright) |
Alex Wuttke | .. | vfx supervisor: ILM London |
Dane Wylie | .. | depth lead |
Nicole Yang | .. | visual effects coordinator: Base FX |
Yusuke Yasu | .. | compositor |
Mark Yfantidis | .. | visual effects artist |
Donmill Yip | .. | modeler: Image Engine |
Farrah Yip | .. | data wrangler |
Ji Hyun Yoon | .. | visual effects |
Indrit Zabzuni | .. | visual effects |
Alessandro Zanforlin | .. | Industrial Light & Magic |
Hubert Zapalowicz | .. | lead matte painter |
Thomas Zauner | .. | ceo: ScanlineVFX Munich |
David Zbriger | .. | technical manager of global production: ILM |
Kevin x.l Zhao | .. | stereo compositor: xiao zhao from stereoD |
Wenjia Zhao | .. | visual effects production assistant |
Simone Zuccarini | .. | digital compositor / digital compositor: one of us |
Susan Zwerman | .. | vfx executive producer: for Exceptional Minds [us] |
Najdovski Aleksandar | .. | paint artist (uncredited) |
Ruben Gerardo Alfaro Moreno | .. | visual effects (uncredited) |
Darren Bailey | .. | operations coordinator: Stereo D (uncredited) |
Ashley Beyer-Whitaker | .. | Paint artist (uncredited) |
Yusef El Khadir | .. | visual effects: El Ranchito (uncredited) |
Paul Faeldo | .. | stereo compositor: Stereo D (uncredited) |
Sheik Ghafoor | .. | rigging artist: image engine (uncredited) |
Todd Greshuk | .. | technical and production support (uncredited) |
Mike Jutan | .. | research & development: Industrial Light & Magic (uncredited) |
Amit George Kuruvilla | .. | visual effects artist: ILM (uncredited) |
Dávid Lantos | .. | rigging td: Image Engine (uncredited) |
Matthew Lausch | .. | research & development: ILM (uncredited) |
Lazetutkovski | .. | visual effects (uncredited) |
Edu León | .. | digital compositor: Important Looking Pirates (uncredited) |
Marta Mintenko | .. | human resources: Image Engine (uncredited) |
Juan Moreno | .. | pipeline technical director: El Ranchito (uncredited) |
Henry Pearce | .. | 3D Scanning Technical Supervisor: Gentle Giant Studios (uncredited) |
Matt Pearson | .. | fx technical director (uncredited) |
Mile Petrushevski | .. | paint & prep artist (uncredited) |
Alejandro Rivas | .. | digital compositor: El Ranchito (uncredited) |
Branan Sarveswaran | .. | element qc artist: Stereo D (uncredited) |
Davis Scott Porter Saunders | .. | creative supervisor: StereoD (uncredited) |
Jurassic Park 2 Guns
Stunts
Keith Adams | .. | stunt driver / stunt performer |
Terry Ahue | .. | stunt performer |
Daryl Andrews | .. | key rigger / stunt performer |
Dean Bailey | .. | stunt double / stunt performer |
Dickey Beer | .. | stunt driver / stunt performer |
Rachelle Beinart | .. | stunt double |
Aaron Blackman | .. | stunt equipment wrangler |
James Bomalick | .. | stunt performer |
Katy Bullock | .. | stunt performer |
Terry Cade | .. | stunt performer |
Bonnie Campanella | .. | stunt double / stunt performer |
Marvin Campbell | .. | stunt performer |
Nicole Chapman | .. | stunt department coordinator |
Tony Christian | .. | stunt performer |
Stuart Clark | .. | assistant stunt coordinator |
Rob Cooper | .. | stunt performer |
Liam Coote | .. | stunt performer |
Tom Cotton | .. | stunt performer |
James Cox | .. | stunt double: Alex Dower / stunt performer |
Alexander Cruickshanks | .. | stunt driver |
Craig H. Davidson | .. | stunt driver / stunt performer |
Chris De Clerk | .. | stunt performer |
Josh Dyer | .. | stunt performer |
Jamie Edgell | .. | assistant stunt coordinator: under water unit |
Rick English | .. | stunt performer |
Dan Euston | .. | stunt performer |
Bradley Farmer | .. | stunt performer |
Erik Fenske | .. | stunt performer |
Brent Fletcher | .. | stunt performer |
David Forman | .. | stunt performer |
Josie Forman | .. | stunt performer |
John Francis Ginella | .. | stunt double |
Oliver Gough | .. | stunt performer |
David R. Grant | .. | stunts |
Evangelos Grecos | .. | stunt performer |
Krystof Hansbury | .. | winch op |
Lawrence Hansen | .. | stunt performer |
Richard Hansen | .. | stunt performer |
Regis Harrington | .. | stunt double / stunt performer |
Gene Hartline | .. | stunt performer |
Charles Haugk | .. | utility stunts |
Felicity 'Fizz' Hood | .. | stunt performer |
Fizz Hood | .. | stunt performer |
Jessica Hooker | .. | stunt performer |
Gary Hoptrough | .. | stunt performer |
Craig Hosking | .. | stunt pilot |
Paul Howell | .. | stunt performer |
Rob Hunt | .. | stunt performer |
Rob Inch | .. | stunt coordinator |
Jack Jagodka | .. | stunt performer |
Jonny James | .. | stunt performer |
Noah Johnson | .. | stunt performer |
Danko Jordanov | .. | stunt performer |
Brian L. Keaulana | .. | stunt performer |
Joe Kennard | .. | stunt performer |
Danny Kim | .. | stunt performer |
Bogdan Kumshatsky | .. | stunt performer |
Theo Kypri | .. | stunt performer / stunts |
Nito Larioza | .. | stunt performer |
Tony Lazzara | .. | stunt performer |
Master Lee | .. | stunt rigger |
Lukaz Leong | .. | stunt performer |
Sarah Lochlan | .. | stunt double: Bryce Dallas Howard |
Jess Lundgren | .. | stunt performer / stunts |
John Macdonald | .. | stunt performer |
Don Malone | .. | stunt performer |
Chris Manger | .. | stunt performer |
Lee Mayo | .. | Action Vehicle driver |
Tony McFarr | .. | stunt double: Chris Pratt |
Kim McGarrity | .. | stunt performer |
Belinda McGinley | .. | stunt performer |
Carly Michaels | .. | stunt performer |
Peter Miles | .. | stunt performer |
Lee Millham | .. | stunt driver / stunt performer |
Ryan Moniz | .. | stunt performer |
Richard James Montgomery | .. | Live action Vehicles |
Racer Moody | .. | stunt performer |
Chris Morrison | .. | stunt performer |
Theo Morton | .. | stunt performer |
Giedrius Nagys | .. | stunt performer / stunt rigger |
Daniel Naprous | .. | stunt performer |
Ray Nicholas | .. | stunt performer |
Brian Nickels | .. | stunt performer |
James O'Daly | .. | stunt performer |
Radoslav Parvanov | .. | stunt performer |
Jason Patterson | .. | stunt performer / utility stunts |
Laurent Plancel | .. | stunt performer |
Gary Price | .. | stunt performer |
Rush Randle | .. | stunt performer |
Andrej Riabokon | .. | stunt performer / stunts |
Zach Roberts | .. | stunt performer |
Florian Robin | .. | Stunt Rehearsals Supervisor / stunt double / stunt performer |
Tom Rodgers | .. | stunt performer |
Mike Ryan | .. | stunt performer |
Danny Samson | .. | stunt scaffolder |
Kasim Saul | .. | stunt performer |
Mark Slaughter | .. | stunt performer |
C.C. Smiff | .. | assistant stunt coordinator |
Ian Songhurst | .. | stunt performer |
Aden Stay | .. | stunt performer / stunts |
James Stewart | .. | stunt performer |
Matthew Stirling | .. | stunt performer |
Dan Thomas | .. | stunt rigging assistant |
Liong Tiang | .. | stunt performer |
Jason A. Triplett | .. | stunts |
Nicolas Wang | .. | stunt performer / stunts |
Joe Watts | .. | stunt performer |
Richard Wheeldon | .. | stunt performer |
Peter White | .. | stunt performer |
Jim Wilkey | .. | stunt performer |
Charlotte Williams | .. | Maisie / stunt performer |
William Willoughby | .. | stunt performer |
Ben Wright | .. | stunt double: Chris Pratt |
Lewis Young | .. | stunt double |
Ramon Álvarez | .. | stunt performer |
Camera and Electrical Department
Darrick Akey | .. | edge head technician |
Josh Andrews | .. | video assistant: second unit |
Peter Ayriss | .. | drone pilot |
Stephen Bacquet | .. | lighting technician |
Greg Baldi | .. | director of photography: edge arm |
Mike Barnett | .. | edge crane operator |
Alex Basham | .. | practical electrician |
Chris Belcher | .. | digital imaging technician: underwater unit |
Matt Bell | .. | BTS/EPK: Second Unit |
Lincoln Benjamin | .. | dit assistant |
Maceo Bishop | .. | b camera operator: Hawaii unit / steadicam operator: Hawaii unit |
John Bowman | .. | video playback coordinator |
Jeremy Braben | .. | aerial director of photography |
Danny Brennan | .. | grip trainee: second unit |
Jamie Bruce | .. | lighting technician |
Scott Bryan | .. | electrical rigger |
Ross Busby | .. | lighting technician |
Lauren Byrne | .. | camera trainee: additional photography |
Alex Carr | .. | dit: second unit, aerial |
Guido Cavaciuti | .. | second assistant camera: b camera |
Pete Cavaciuti | .. | camera and steadicam operator: b camera |
Chris Cavanagh | .. | video operator: second unit |
Luke Chidgey | .. | second assistant camera 'c' camera: main unit |
Clara Pozas | .. | camera trainee: main unit / second assistant camera: additional photography |
Danny Cochran | .. | rigging grip |
Clare Connor | .. | second assistant camera: second unit, dailes |
Darren Coomber | .. | standby rigger grips |
Oli Couch | .. | underwater electrician |
Alex Coverley | .. | b camera dolly grip |
Edward J. Cox | .. | rigging gaffer hawaii |
David Crans | .. | digital utility |
Nick Crew | .. | 2nd unit |
Seth Crosby | .. | electrician: re-shoots |
Rick Crum | .. | grip |
Simon Cullen | .. | sparks rigger |
Nic Cupac | .. | grip |
Richard Dabbs | .. | digital utility |
Joshua Davis | .. | gaffer: US |
Kristin Davis | .. | data manager: second unit |
Paul Deane | .. | digital imaging technician: second unit |
Jerry C. Deats | .. | key grip: US |
Jonathan Dennis | .. | russian arm operator |
Gregory Doi | .. | best boy electric: second unit |
Doug Dole | .. | best boy grip |
Ryan Donnelly | .. | video assistant: dailies |
Barrett Donner | .. | rf coordinator |
Oliver Driscoll | .. | a camera first assistant camera: second unit |
Laurence Edwards | .. | crane technician |
Harry Elvin | .. | crane technician dailies |
Eamonn Fitzgerald | .. | second unit best boy |
Joel FitzPatrick | .. | DIT Trainee |
Kevin Fitzpatrick | .. | HOD Practical Lighting Electrician |
Henry Fordham | .. | grip: second unit |
Neil Frazer | .. | wirecam programmer |
Martin Gacusana | .. | lighting technician |
Sarah Galley | .. | loader: second unit, Hawaii unit |
Leigh Gardner | .. | video assistant |
Will Gardner | .. | data wrangler |
Emilio Garfath | .. | camera trainee: dailies |
Francesco Luigi Giardiello | .. | digital imagining technician |
Scot Gill | .. | head of department electrical rigger |
Peter Graf | .. | aerial camera system technician |
Luke Groder | .. | Digital Loader |
Oliver Hadlow-Martin | .. | dit: underwater unit |
Matthew Hall | .. | practical electrician |
Guy Hammond | .. | rigging electrician |
Jozephine Hannon | .. | Almy trainee / camera trainee: second unit |
Mikey Ray Harkins | .. | lighting desk operator: splinter unit |
Rowan Haughey | .. | Practical Electrician |
John Heald | .. | C Camera Grip |
Andrew Hebditch | .. | video link operator |
Erik F. Hill | .. | grip |
Joe Hissey | .. | lighting technician |
Tommy Holman | .. | second assistant camera: 'a' camera, main unit |
John Holmes | .. | first assistant camera: second unit, Hawaii unit |
Jason Hooper | .. | rf technician |
Richard T. Hoover | .. | a dolly grip: second unit |
Wayne Howlett | .. | russian arm precision driver |
Guillem Huertas | .. | first assistant camera: 'a' camera |
Ben Jones | .. | 2nd unit central loader |
Giles Keyte | .. | still photographer |
Don King | .. | camera operator: second unit / underwater camera operator: second unit |
Steve Kitchen | .. | rigging gaffer |
Kevin LaRosa Jr. | .. | drone pilot |
Scott Lisetor | .. | electrician |
Caleb Lucero | .. | second assistant camera: 'a' camera, Hawaii unit |
Michael Lyon | .. | set lighting: Hawaii |
Darren Mackay | .. | stand by rigger |
Jason Marvel | .. | BTS/EPK |
Tom McGinley | .. | rigging electrician |
Aaron McMullen | .. | camera utility |
Tommaso Mele | .. | key grip |
James Metcalfe | .. | digital imaging technician: additional photography |
Andrea Michelon | .. | data manager: additional photography |
Josh Milne | .. | libra head technician: dailies |
Aaron Montgomery | .. | chargehand electrical rigger |
George More Gordon | .. | video assistant: reshoots |
Tim Morris | .. | first assistant camera: 'c' camera, main unit |
Alex Mott | .. | key grip: second unit, UK |
Allen Mozo | .. | set lighting technician (as Alan Mozo) |
Jon Mumper | .. | video assist utility |
Andy Munday | .. | lighting programmer |
Nick Nicolay | .. | best boy grip: second unit |
David B. Nowell | .. | aerial director of photography |
Michael E. Pacheco | .. | best boy rigging grip / key rigging grip: second unit |
Ben Parish | .. | underwater second assistant camera |
Larry Park | .. | chargehand rigging electrician |
Elvis Pasqual | .. | electrician: daily |
Alice Pennefather | .. | underwater epk photographer |
Chris Pollitt | .. | focus puller: second unit |
Matthew Poynter | .. | camera operator (main unit B camera dailies) |
Bernie Prentice | .. | gaffer |
Danny Preston | .. | underwater unit second assistant camera |
Jonathan Prime | .. | still photographer: additional photography |
Michele Abramo Puricelli | .. | libra head technician |
Keith Rafferty | .. | practical electrician |
Richard Rasmussen | .. | lighting console programmer |
Simon Reay | .. | director of photography: splinter unit |
Patrick Redmond | .. | edge head technician |
Sonia Rodríguez Serrano | .. | b camera: second assistant camera: second unit |
Richard Roles | .. | camera operator: aerial footage |
Alex Rosen | .. | technocrane technician |
Thomas Royal | .. | lighting technician |
Grace Royall | .. | clapper loader dailies |
Jimi Ryan | .. | key grip: second unit |
Tuiaana Scanlan | .. | Best Boy Grip / grip |
Jeff Schrage | .. | rigging gang boss: Hawaii |
David A. Seekins | .. | first assistant camera: 'a' camera, second unit |
William Self | .. | lighting technician |
Luke Selway | .. | second camera assistant: second unit |
Daniel Shanahan | .. | rigger / sparks rigger |
Paul Sharp | .. | bestboy |
Bryce Shields | .. | digital video assist |
Oliver Smith | .. | assistant digital imaging technician: dailies |
Mario Spanna | .. | libra head technician |
James Starr | .. | b camera: grip |
Brian Steele | .. | rigger |
Roxanne Stephens | .. | second assistant camera: 'a' camera, second unit |
Joshua Stern | .. | gaffer: second unit, Hawaii |
Ryan Taggart | .. | first assistant camera: b camera |
Chris Tann | .. | rigging electrician |
Alex Teale | .. | best boy loader: main unit |
Andy Thomson | .. | russian arm technician |
Calem Trevor | .. | second assistant camera: dailies |
Andrew Turman | .. | camera operator: second unit |
Raimar van den Bylaardt II | .. | dimmer board operator / electrician |
Zoran Veselic | .. | first assistant camera |
Harry Walker | .. | electrical rigger |
Lee Walters | .. | gaffer |
Eric Ward | .. | dolly grip |
Callum Watt | .. | grip trainee |
Gavin Weatherall | .. | wire cam supervisor |
Chris Weigand | .. | best boy electric |
Matt Wesson | .. | underwater unit first assistant camera |
Marc Wostak | .. | best boy electric: second unit, Hawaii |
Casey Zimmerman | .. | electrician: Hawaii |
Joe Foster | .. | video trainee: creature fx - dailies (uncredited) |
Jeremy Fusco | .. | under water focus puller (uncredited) |
John L. Wilson | .. | additional still photographer: dailies (uncredited) |
Animation Department
David Apgar | .. | senior animator |
François Arseneau | .. | animator |
Aaron Barlow | .. | Senior Animator |
Fredrik Bengtsson | .. | animator |
Aman Bhanot | .. | animator |
Moragot Bodharamik | .. | animator |
Bryon Caldwell | .. | Senior Animator: Industrial Light & Magic |
Amaury Coljon | .. | senior animator: ILM London |
Filippo Dattola | .. | animator |
Chuck Duke | .. | animator |
Carlos Fraiha | .. | senior animator |
Mario Grosu | .. | animator |
Juani Guiraldes | .. | senior animator: Industrial Light and Magic |
Kemal Kemal | .. | Animator: Industrial Light & Magic |
Tom Kloucek | .. | animator |
Kolby Krook | .. | animator |
George Meppadath Kurian | .. | key animator |
Andy Le Cocq | .. | animator: ILM |
Ted Lister | .. | lead animator: ILM |
Andrew McCartney | .. | animator |
Chris McGaw | .. | animator |
Lee McNair | .. | associate animation supervisor |
Benoit Moranne | .. | animator |
Rameshbabu Morkonda Sethuraman | .. | animator |
A. Martín Puentes | .. | animator |
Francesca Salvatore | .. | animator: ILM London |
Amy Sendon | .. | animator |
Alfonso Sicilia | .. | animator |
John Sung | .. | animator: Industrial Light and Magic |
Pete Warbis | .. | animator |
Casting Department
McKenzie Brodnick | .. | casting assistant |
Holly Dorff | .. | adr voice casting |
Katie Doyle | .. | location casting |
Terry L. Lamfers | .. | casting executive |
Sally McCleery | .. | casting assistant: children |
Zahida Saucedo | .. | casting assistant |
Judith Sunga | .. | casting associate |
Martin Ware | .. | casting associate |
Karen Wood | .. | casting associate |
Glenda Mariani | .. | casting assistant: UK (uncredited) |
Costume and Wardrobe Department
Terry Archer | .. | costumer |
Erika K. Aresta | .. | set costumer |
Victoria Aylwin | .. | key costume stand by |
Jake Barinov | .. | costume trainee |
Tommy Blunkell | .. | costume standby / crowd stunt |
Hetty Boyd-Wallis | .. | costume trainee |
Emma Brackenbury | .. | costume maker |
Raffaella Buck | .. | assistant breakdown artist |
Viveene Campbell | .. | costume assistant |
Sophie Canale | .. | assistant costume designer / buyer |
Rosy Coppola | .. | costume maker |
Sue Crosby | .. | costumer |
Bruno de Santa | .. | key costume stand by |
Jazmin Dervishali | .. | costume trainee / costumer trainee |
Raphael Dilhan | .. | key breakdown artist |
Michael Fong | .. | set costumer |
Christian Goddard | .. | principal set costumer |
Robin Jiro Hall | .. | costume coordinator |
Tom Hornsby | .. | wardrobe supervisor |
Jimmy Jay | .. | key costumer |
Poli Kyriacou | .. | assistant costume designer |
Emily Lancaster | .. | assistant costume buyer |
Eleanor Landgrebe | .. | costume standby |
Madeleine Maciag | .. | costumer |
Linda Matthews | .. | costume supervisor united states |
Josie May | .. | junior costume assistant |
Maisie McCubbin | .. | costume maker |
Julie Nethercoat | .. | senior costume maker |
Stephanie Paul | .. | key costume stand by |
Angela Pledge | .. | costume cutter |
Billy Prichard | .. | costume standby |
Petra Turonova | .. | costumer-additional photography: United Kingdom |
Cesha Ventre | .. | set costumer |
Tomke Von Gawinski | .. | assistant breakdown artist |
Kate Walling | .. | senior costume assistant |
Joanna Wright | .. | set supervisor / costumer |
Nicole Young | .. | costume supervisor |
Editorial Department
Jordan Altria | .. | digital picture technician |
Juan Carlos Alvarez Vasquez | .. | post production coordinator |
Miriam Alvarez | .. | assistant stereo editor: stereo d |
Charlotte Barnes | .. | assistant digital intermediate producer |
Patrick Barry | .. | physical asset manager / physical asset manager: Pinewood Digital |
Thom Berryman | .. | head of department: Pinewood Digital |
Sophie Billington | .. | digital film bureau |
John Bush | .. | dailies producer |
Sara Buxton | .. | assistant colourist |
Maria Chamberlain | .. | digital intermediate assistant colourist |
Luke Clare | .. | assistant editor |
Tom Corbett | .. | digital film bureau |
James Corless | .. | head of department: Pinewood Digital |
Zoe Cousins | .. | digital intermediate operator |
Georgina Cranmer | .. | assistant conform editor |
Tom Davis | .. | first assistant editor |
Rob Farris | .. | digital intermediate head of production |
Francesco Luigi Giardiello | .. | digital dailies colorist |
Adam Glasman | .. | supervising digital colourist |
Arthur Harrison | .. | digital on-line editor |
Lawrence Hook | .. | digital intermediate assistant |
Will Howden | .. | Pre-vis editor |
Alessandro Innocenti | .. | TV Promo Editor |
Jess Jansen | .. | assistant editor |
Patrick Malone | .. | digital intermediate head of department |
Jaume Martí | .. | additional editor |
Carlo Milillo | .. | assistant editor |
Luca Milillo | .. | editorial trainee |
Lucy Mitra | .. | assistant vfx editor |
Dean Otusanya-Wood | .. | digital film bureau |
Crystal Pastis | .. | assistant editor |
Alexander Phillips | .. | digital film bureau |
Gordon Pratt | .. | digital film bureau |
Subodhana Ranatunga | .. | assistant editor: Stereo D |
Finlay Reid | .. | digital intermediate assistant |
Shaun Richards | .. | digital intermediate producer |
Jeremy Richardson | .. | assistant editor |
Daniel Tomlinson | .. | digital on-line editor |
Alex Waite | .. | post-production assistant |
Evangeline White | .. | digital film bureau |
Russell White | .. | digital on-line editor |
Mhairi Wyles-Lang | .. | assistant digital intermediate producer |
Maimunah Yahkup | .. | lab manager |
Bill Ceresia | .. | post-production coordinator (uncredited) |
Jitte Hoekstra | .. | editor: tv spot (uncredited) |
Location Management
William Bauer | .. | location production assistant: Hawaii 2nd unit |
David Bell | .. | unit manager: UK (as Dave Bell) |
Timmy Chinn | .. | location manager: Hawaii 2nd unit - Maui (as Timmothy Chinn) |
Mark Clementson | .. | location marshall: UK |
Simon Crook | .. | studio production manager: UK |
Kala Crowell | .. | assistant location manager: Hawaii |
Eleanor Downey | .. | assistant location manager: UK 2nd unit |
Tracy Ferris | .. | location marshall: UK |
Joseph Gould | .. | unit manager: UK 2nd unit |
Alana Grey | .. | location marshall: UK |
Pono Guerrero | .. | assistant location manager: Hawaii |
Shelby Harper | .. | location production assistant: Hawaii 2nd unit (as Shelby Lee Harper) |
Ryan Hoke | .. | assistant location manager: Hawaii (as Ryan James Hoke) |
Christopher Thomas Howard | .. | location assistant |
Catherine Kagan | .. | location manager: Hawaii 2nd unit |
Thomas Kingett | .. | location unit wrangler: UK |
Sam Lincoln | .. | Location Marshall |
Michael B. Louis | .. | key assistant location manager: Hawaii 2nd unit (as Michael Louis) |
Nick Oliver | .. | supervising location manager: UK |
Daniel Peacock | .. | day unit manager: UK, Minley |
Kate Priestman | .. | location marshall: UK |
Rita Rosenfeld | .. | key assistant location manager: Hawaii |
Paulina Salazar | .. | key assistant location manager: Hawaii |
Ben Sanderson | .. | assistant location manager: UK |
Laura Sode-Matteson | .. | supervising location manager: Hawaii |
Sam Turner | .. | location assistant: UK |
Carrick Welsh | .. | assistant location manager: UK 2nd unit |
Tom Woodcock | .. | location marshall: UK |
Harry Wyeth | .. | location marshall: UK |
Marialucia Apicella | .. | location marshall: UK (uncredited) |
Dillon Beagley | .. | location marshall: UK (uncredited) |
Jaz Blair-Edmund | .. | location marshall: UK (uncredited) |
Hannah Cole | .. | location marshall: UK (uncredited) |
Jessica Cole | .. | assistant location manager: Hawaii (uncredited) |
Megan Earl | .. | location production assistant: UK (uncredited) |
Inga Fabian | .. | location marshall: UK (uncredited) |
Summer Greenwood | .. | location marshall: UK (uncredited) |
Rachel Hague | .. | location marshall: UK (uncredited) |
Matthew Harrison | .. | location marshall: UK (uncredited) |
Sam Hunt | .. | location marshall: UK (uncredited) |
Jamie Jones | .. | location scout: UK (uncredited) |
Jj McAllister | .. | location marshall: UK (uncredited) |
Ariel Murray-Simmons | .. | location marshall: UK (uncredited) |
Mike Papal | .. | location marshall: UK special effects (uncredited) |
Ruben Pereira | .. | location marshall: UK (uncredited) |
Charlotte Peters | .. | location marshall: UK (uncredited) |
Melisa Rodop | .. | location assistant: UK (uncredited) |
Cheryl Sakai | .. | location specialist: Las Vegas (uncredited) |
James Struthers | .. | location marshall: UK (uncredited) |
Ned Woodcraft | .. | location marshall: UK (uncredited) |
Music Department
Paul Apelgren | .. | music editor |
David Arch | .. | keyboards |
Roger Argente | .. | musician: trombone |
Richard Berry | .. | musician: french horn |
Rachel Bolt | .. | viola |
Philippe Briand | .. | composer: trailer music |
Phil Cobb | .. | musician: trumpet |
Peter Cobbin | .. | score mixed by / score recorded by |
Laurence Davies | .. | musician: trombone |
Michael Dore | .. | singer |
Jonathan Durrant | .. | musician: french horn |
Richard Edwards | .. | musician: trombone |
Jason Evans | .. | musician: trumpet |
Joanna Forbes | .. | singer |
Tracy Holloway | .. | musician: trombone |
Freya Jacklin | .. | singer |
Lewis Jones | .. | score editor |
Matt Jones | .. | score assistant engineer |
Skaila Kanga | .. | musician: harp |
Jeff Kryka | .. | orchestrator |
Erich Lee | .. | composer trailer music |
Roger Linley | .. | musician: double bass |
Pablo Lopez | .. | composer: Trailer Music |
Steve Mair | .. | musician: double bass |
Dorina Markoff-McNulty | .. | musician |
Adrian Miotti | .. | musician: tuba |
Perry Montague-Mason | .. | orchestra co-leader |
Kate Moore | .. | musician: trumpet |
Nicolas Neidhardt | .. | composer: Trailer Music |
Dan Newell | .. | musician: trumpet |
Mark Nightingale | .. | musician: trombone |
Martin Owen | .. | musician: french horn |
Tom Pigott Smith | .. | musician: violin |
David Pyatt | .. | musician: french horn |
Gabriel Saban | .. | composer: trailer music |
Patrick Savage | .. | musician |
Owen Slade | .. | musician: tuba |
Jill Streater | .. | music preparation: UK |
Mike Thompson | .. | musician: french horn |
John Thurgood | .. | musician: french horn |
Laurence Ungless | .. | musician: double bass |
Mark Vines | .. | musician: french horn |
Richard Watkins | .. | musician: french horn |
Kirsty Whalley | .. | score mixed by |
Booker White | .. | music preparation |
Ludwig Wicki | .. | conductor |
John Williams | .. | composer: theme music |
Jonathan Williams | .. | musician: french horn |
Andrew Wood | .. | musician: trombone |
Transportation Department
Murray Aston | .. | unit driver |
Grant Burns | .. | unit driver |
Denny Caira | .. | transportation coordinator |
Alan Canty | .. | unit driver |
Jayson Chang | .. | transportation co-captain |
Ian Clarke | .. | picture vehicle supervisor |
Mitch Connell | .. | driver: Hawaii |
Mickey Davie | .. | floor supervisor |
Ben Davies | .. | senior technician |
Conor Joseph Fitzpatrick | .. | Facilities Crew |
Nick Freeman | .. | senior technician |
Marc Grimsey | .. | unit driver |
Duke Groder | .. | driver |
Richard Groder | .. | transportation captain |
Chris Hammond | .. | additional minibus |
Graham Hill | .. | driver: cast |
Aaron Hopkins | .. | transportation coordinator |
Jeremy Hysen | .. | transportation |
Hefin Jones | .. | facilities |
Simon Jones | .. | transportation captain |
Myles Kawakami | .. | driver: Hawaii |
Declan Lambert | .. | hgv driver |
Vince Levins | .. | truck supervisor |
Rachel Lydiate | .. | tech truck hod 2nd unit |
Stan Mataele | .. | transportation captain |
Lee Mayo | .. | driver: action vehicle |
Steve Mitchard | .. | transport captain: second unit |
Gerald Mito | .. | driver: Hawaii |
Richard James Montgomery | .. | HGV Driver Live action |
Robert Newbon | .. | picture vehicle fabricator |
Davis Nicky | .. | unit driver |
Marco Parkin | .. | driver: J A Bayona |
Janek Piner | .. | senior action vehicle technician |
Andrew Pitwell | .. | unit driver |
Sean Thornton | .. | picture vehicle assistant coordinator |
Rob Van Der Veen | .. | tech truck driver |
Piotr Walczak | .. | transport facilities manager |
Keith Whitham | .. | unit driver |
Chris Nuttall | .. | tech trucks project manager: Translux International (uncredited) |
Other crew
Josh Adams | .. | sfx camera operator |
Alam Ahmadi | .. | security |
Dayne Ahuna | .. | key craft service: Hawaii |
Nicolai Aladieff | .. | office production assistant: Hawaii unit |
Marielena Alfonseca | .. | first assistant accountant: second unit, Hawaii |
Laura Anderson | .. | assistant accountant |
Terra Arbogast | .. | assistant to producers |
Kessiah Arthur | .. | creature fx junior sculptor |
Christopher Atherton | .. | armourer |
Miguel A. Baez Jr. | .. | military technical advisor |
Daren Bailey | .. | marine coordinator |
Jo Beckett | .. | script supervisor |
Lorenzo Bertolazzi | .. | studio assistant |
Philipp Besa | .. | second assistant accountant: Hawaii Unit |
Karen Bicknell | .. | payroll accountant: Cast/Stunts/US |
Lisa Birch | .. | assistant to diving coordinator: underwater unit |
Neil Bishop | .. | stand in: Chris Pratt and Rafe Spall |
David Blank | .. | first assistant accountant: prep |
Dave Booys | .. | scuba diver |
Julie Burnham | .. | construction nurse |
Michael Camp | .. | photo double: Chris Pratt |
Tom Carson | .. | production coordinator: hawaii unit |
Clay Chamberlin | .. | stand in: Chris Pratt, Hawaii unit |
Kenneth Wong Chan | .. | Staff Set PA (as Kenneth Chan) |
Claire Chang | .. | script supervisor: second unit - dailies |
Ali Claire | .. | vp credits: Universal Pictures (as Alison Claire-Genis) |
Natalie Cordray | .. | production assistant |
Lara Cornell | .. | set pa: second unit |
Max Cotton | .. | personal athletic trainer to Kamil Lemie |
Jonathan Cranston | .. | veterinary advisor |
Matt Curtis | .. | titles designer |
Trang Dang | .. | assistant production coordinator: Hawaii |
David Danisovszky | .. | payroll accountant: prep |
Olivia de Laune | .. | child chaperone |
Angela Delgado | .. | assistant: Ms. Howard |
Charlie Dennis | .. | set p.a dailies |
Derek Desmond | .. | aerial operations: Helicopter Film Services |
Jason Devil | .. | security |
Parzan Dhonsi | .. | production staff |
Zack Dougan | .. | production assistant |
Giles Dumper | .. | additional aerial helicopter pilot / helicopter pilot |
Randal M. Dutra | .. | dinosaur motion supervisor (as Randy Dutra) |
Dan Edmonds | .. | videowall engineering crew |
Ian Petriello Eisenberg | .. | set production assistant |
Matthew Ellis | .. | production assistant: second unit |
James Excell | .. | set pa: second unit |
Rebecca Feldman | .. | first assistant accountant: Hawaii Unit |
Erik Fenske | .. | diver |
Michelle Franklin | .. | assistant to the producer |
Carlos García Bayona | .. | assistant: Mr. Bayona (as Carlos Garcia Bayona) |
Jeff Gernert | .. | assistant: Mr. Trevorrow |
Natalie Gothelf | .. | assistant to producer |
Grant Grabowski | .. | travel coordinator: hawaii unit |
Alicia Graf | .. | additional pa |
Lois Gration | .. | director's assistant: 2nd unit |
Oliver Graves | .. | producer's production assistant |
Tony Gray | .. | translations |
Mitchell Green-Muid | .. | studio assistant |
Linda Griffis | .. | assistant accountant |
David Halagarda | .. | production coordinator: second unit |
Daniel Hamill | .. | accounts clerk |
Annys Hamilton | .. | assistant to producers |
Tina Hamilton | .. | asset manager: hawaii |
Kelsey Hammond | .. | accounts clerk |
Emma Harman | .. | assistant accountant |
Beau Harrington | .. | production assistant |
Josh Harris | .. | daily production assistant |
Philip Harvey | .. | photo double: Ted Levine |
Sara Malia Hatfield | .. | stand in: Daniella Pineda |
Glynn Henderson | .. | safety consultant: Scotland |
Kate Hicks | .. | crowd pa: dailies |
Jesse Hiram | .. | stereography operator |
Michael Hoad | .. | miscellaneous crew |
Honey Holmes | .. | key stand in |
Jack Horner | .. | consultant: paleontology |
Craig Hosking | .. | aerial pilot - 2nd unit - Hawai'i |
Kevin Hudson | .. | stand-in: Ted Levine |
Malia Hulleman | .. | production assistant |
Sarah Hunt | .. | Construction Dept Co-Ordinator |
Yasmine Jade | .. | post production accountant / production accountant: second unit |
Lauren James | .. | production secretary: second unit |
Aaron Jenner | .. | carpenter |
Bethan John | .. | Crowd PA |
Leah Kaina | .. | assistant production coordinator: 2nd unit |
Dais Kasagawa | .. | set production assistant |
Akane Kashiwazaki | .. | accounting clerk |
Jamie Kemp | .. | cast chef |
Alex Kerr | .. | payroll accountant |
Elizabeth Kerr | .. | dailies payroll accountant |
Owen Keys | .. | assistant accountant: second unit |
Michael Khouri | .. | Assistant Post Production Accountant |
Simone Khoury | .. | production assistant |
James Kirby | .. | key studio unit assistant |
Lisa Kisner | .. | second assistant accountant: second unit, Honolulu, Hawaii |
Corey Knef | .. | set production assistant |
Desiree Nu'uhiwa Koanui | .. | atl housing coordinator |
George Kotsopoulos | .. | key set production assistant / key set production assistant: United States |
Kelly Maracin Krieg | .. | assistant script supervisor |
Simon Lam | .. | production assistant |
Charles Larcombe | .. | assistant accountant |
Cody Lassiter | .. | security manager |
Kamil Lemieszewski | .. | dialect coach: Russian |
Clay Lerner | .. | assistant: Mr. Spielberg |
Jamie Lewis | .. | set pa: Additional Photography |
Tim Lewis | .. | supervising armourer |
Brittani Lindman | .. | assistant: Mr. Spielberg |
Alejandra Viejo Lopez De Roda | .. | assistant: Mr. Bayona |
Tony MacKinnon | .. | safety advisor: Scotland |
Karolina Majka | .. | lock off pa |
Daniel F. Malone | .. | marine coordinator |
Miranda Marks | .. | production coordinator: second unit |
Dan Marsden | .. | ad lock off |
Luke Paul Martin | .. | travel & accommodation coordinator: UK |
Inés Mas | .. | assistant: Mr. Atienza |
Erin Mast | .. | script supervisor: second unit |
Barry May-Leybourne | .. | Health and Safety Advisor |
Miranda McClellan | .. | production assistant |
Mark 'Crash' McCreery | .. | puppeteer |
Helen Medrano | .. | production controller |
Nolan B. Medrano | .. | first assistant accountant |
Jamie Middleton | .. | production assistant: additional photography |
Giovanna Midgley | .. | scuba diver |
Abby Mills | .. | travel consultant |
Simon Mills | .. | production coordinator |
Sarah Minchin | .. | assistant accountant |
Eugenio Mira | .. | creative consultant |
Ariana Miyake | .. | production assistant |
Ryan Moniz | .. | marine diver |
Luke Moorcock | .. | technical projects supervisor |
Steven Moth | .. | aerial team |
Matthew Mulligan | .. | production assistant |
Sally Mulligan | .. | nurse |
Dennis Muren | .. | full motion-dinosaurs |
Michael Neal | .. | key payroll accountant: Hawaii Unit |
Richard Neale | .. | computer/video playback operator: CompuHire |
Katie Newitt | .. | Creature FX production supervisor |
Shaun Newnham | .. | photo double toby jones |
Josh Nixon | .. | first assistant accountant: additional photography |
Simon Nobes | .. | conservation consultant |
Josh Northover | .. | set pa dailies |
Tom Ormerod | .. | assistant production coordinator |
David Paris | .. | aerial pilot - 2nd unit - Hawai'i / helicopter pilot |
Callum Pedelty | .. | cashier |
Benjamin Perkins | .. | acting coach |
Bradley Porter | .. | assistant to producers |
Martin Poultney | .. | Commercial Manager Goldcrest Post production |
Mary T. Radford | .. | assistant: Mr. Marshall (as Mary Radford) |
Yvonne Ramond | .. | construction accountant: hawaii unit |
Linda Jayne Roberts | .. | medic: dailies |
Adam Rogers | .. | stand-in |
Danielle Rogers | .. | key production secretary |
Alex Rosen | .. | it services |
Mark Rowan | .. | health & safety supervisor |
Marina Rubin | .. | accounting clerk |
Ashley Sandberg | .. | assistant: Mr. Marshall (as Ashley Jay Sandberg) |
Ashley Jay Sandberg | .. | assistant: Mr. Marshall |
Emma Sawyer | .. | assistant: Mr. Bayona |
Morgan Schlosser | .. | payroll assistant: Hawaii Unit |
Nanouch Schtroy | .. | aircraft supplier |
Stella Rae Scott | .. | asset manager |
C. Alexander Sears | .. | computer/video supervisor: hawaii unit |
Sharon M. Segal | .. | second assistant accountant: Hawaii unit |
Lluís Segura | .. | creative consultant |
Emma Sermon | .. | chaperone: Ms. Sermon |
Rhianna Shaheen | .. | production assistant |
Satu Sharp | .. | assistant accountant |
Dave Shaw | .. | diving coordinator: underwater unit |
Sarah Shepherd | .. | dialect coach |
Abbie Sheridan | .. | set pa |
Rebecca Sheridan | .. | script supervisor: second unit |
Katherine Silva | .. | second assistant accountant: Hawaii unit |
Darryl A. Smith | .. | location accountant: Hawaii |
Abrey Steve | .. | health and safety |
Reed Stewart | .. | double bryce dallas howard |
Victoria Stone | .. | immigration consultant |
Phil Stoole | .. | epk behind-the-scenes: dailies |
Roy Stratford | .. | senior armoury technician |
Winson Ting | .. | stand-in for B.D. Wong |
Phil Tippett | .. | dinosaur supervisor |
James Tointon | .. | assistant construction accountant |
Robbie Torbuck | .. | production secretary |
Rob Townsend | .. | production safety advisor |
Liz Toys | .. | set medic |
Jane Trower | .. | construction accountant |
Samuel Vargas | .. | set production assistant |
Danilo Vicente | .. | stand-in: Justice Smith |
Laura Vivio | .. | picture double |
Karen Margaux Walker | .. | assistant accountant (as Karen Walker) |
Francesca Wallace | .. | additional photography: dailies |
Rog Ward | .. | medic: stunts |
Simon Waterson | .. | cast personal trainer |
Mindy Weissman | .. | assistant: Mr. Pratt |
El West | .. | first assistant accountant |
Katherine McCormack Wherry | .. | unit publicist (as Katherine McCormack) |
Rebecca Whiting | .. | executive assistant: stereo D |
Anthony Raman Williams | .. | digital picture technician |
Jody Wiltshire | .. | set pa |
Ronn Wong | .. | marine crew |
Mike Woodley | .. | aerial coordinator |
Phoebe Young | .. | set production assistant: additional photography |
Ryland Young | .. | set production assistant |
Stewart Allen | .. | additional set pa (uncredited) |
David Bae | .. | 4d motion editor (uncredited) |
Sarah Evans | .. | production assistant (uncredited) |
Darin Grimes | .. | marketing (uncredited) |
Michael Martinez | .. | 4D Motion Editor (uncredited) |
Reny Nazarian | .. | 4D Effects Editor (uncredited) |
Jay Salomon | .. | crowd runner: dailies (uncredited) |
Keith Taylor | .. | set production assistant (uncredited) |
Thanks
Walea L. Constantinau | .. | special thanks: Honolulu Film Commissioner (as Walea Constantinau) |
Donne Dawson | .. | special thanks: Hawaii Film Office |
Guillermo del Toro | .. | the filmmakers gratefully thank |
Ty Fukumitsu | .. | special thanks: chief traffic signals |
Fernando Trueba | .. | the filmmakers gratefully thank |
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Customs services and international tracking providedNew ListingLot Jurassic Park Star Trek Next Generation Action Figures Robert Muldoon + Borg
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Ian Malcolm Jurassic Park 1994 Series II 2 Action Figure 4' Kenner Original 90s
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Customs services and international tracking providedAction Figure Jurassic Park Robert Muldoon Tranq Bazooka Gun Kenner 1993
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Jurassic Park Lost World Ground Tracker Jeep Vehicle Working Lights
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Customs services and international tracking providedNew Listing1993 Kenner Jurassic Park Dennis Nedry Action Figure Brand New Factory Sealed
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Customs services and international tracking providedJurassic Park Gun Weapon Only For Robert Muldoon Figure
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Nedry Dilophosaurus Baby Original Jurassic Park 1993 4' Action Figure Kenner 90s
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Jurassic Park The Lost World Ian Malcolm T-Rex & Launching Smart Missile NEW
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Customs services and international tracking providedVintage Kenner The Lost World Jurassic Park Net Trapper Vehicle w/Box, Insert
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Jurassic Park Lost World High Hide Nick Van Owen Figure Kenner #1
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From United StatesCustoms services and international tracking providedDennis Nedry Jurassic Park 1994 Series II 2 Action Figure 4' Kenner Original 90s
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The Lost World: Jurassic Park Dino Tracker Adventure Set In Original Box RARE
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Jurassic World Legacy Collection Ellie Sattler Jurassic Park
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Jurassic World Legacy Collection Dr. Alan Grant Figure 2018 Mattel Jurassic Park
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